![]() |
|
|
|
#1
|
|||
|
|||
|
Sorry I still think it is better to allocate kill percentage in proportion to damage percentage. For instance I down a plane but while it is going down a 2nd player would accidentally put 1 bullet into it. Why should I loose 50% of the kill? Again this would motivate kill stealing.
If damage percentage is known it is easy and fair to distribute score only proportionally to it. |
|
#2
|
|||
|
|||
|
Good pont Ataros. I will consider this some more. Your second post helped clearify your thought.
WildWillie |
|
#3
|
|||
|
|||
|
Another idea which was good in original IL-2 is awarding full score only if a damager landed safely. One of the most difficult tasks on realistic servers is to encourage realistically safe flying. It is only possible if pilots value their virtual life more than their score.
I suggest to include a server side option to count kills only if damager landed safely at a friendly airfield. Maybe add only 10% of score if ditched safely at a friendly territory and 5-7% if bailed out over friendly territory. |
|
#4
|
|||
|
|||
|
Maybe it is worth to exclude all AI from the list of damagers which get score percentage?
|
|
#5
|
|||
|
|||
|
Easy solution a player gets only credits if he damaged >20% (or higher) of the plane.
|
|
#6
|
|||
|
|||
|
Quote:
If I damage 10 bombers with 10% damage done to each to make them drop bombs before target I deserve 10*10% = 1 kill imho. Or in case 5 of them go down on the way back and I am the only damager, 5*100% + (10-5)*10% = 5.5 kills. Last edited by Ataros; 11-24-2011 at 06:14 AM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|