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  #1  
Old 11-22-2011, 12:00 PM
Ataros Ataros is offline
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Sorry I still think it is better to allocate kill percentage in proportion to damage percentage. For instance I down a plane but while it is going down a 2nd player would accidentally put 1 bullet into it. Why should I loose 50% of the kill? Again this would motivate kill stealing.

If damage percentage is known it is easy and fair to distribute score only proportionally to it.
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Old 11-22-2011, 02:04 PM
wildwillie wildwillie is offline
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Good pont Ataros. I will consider this some more. Your second post helped clearify your thought.
WildWillie
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Old 11-23-2011, 09:28 AM
Ataros Ataros is offline
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Another idea which was good in original IL-2 is awarding full score only if a damager landed safely. One of the most difficult tasks on realistic servers is to encourage realistically safe flying. It is only possible if pilots value their virtual life more than their score.

I suggest to include a server side option to count kills only if damager landed safely at a friendly airfield. Maybe add only 10% of score if ditched safely at a friendly territory and 5-7% if bailed out over friendly territory.
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Old 11-23-2011, 09:31 AM
Ataros Ataros is offline
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Quote:
Originally Posted by cheesehawk View Post
It's amazing what kill stealers the AA gunners are!
Maybe it is worth to exclude all AI from the list of damagers which get score percentage?
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Old 11-24-2011, 04:19 AM
FG28_Kodiak FG28_Kodiak is offline
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Easy solution a player gets only credits if he damaged >20% (or higher) of the plane.
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Old 11-24-2011, 06:11 AM
Ataros Ataros is offline
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Quote:
Originally Posted by cheesehawk View Post
That would result in inflated damage results to players, say you really damaged a plane 5%, and AA shot him in the face, causing 95%, would you give the player full credit?
I do not think it is a very bad thing. Players compete with players, not the AI. Can be a server side setting too if possible.

Quote:
Originally Posted by FG28_Kodiak View Post
Easy solution a player gets only credits if he damaged >20% (or higher) of the plane.
If I damage 10 bombers with 10% damage done to each to make them drop bombs before target I deserve 10*10% = 1 kill imho. Or in case 5 of them go down on the way back and I am the only damager, 5*100% + (10-5)*10% = 5.5 kills.

Last edited by Ataros; 11-24-2011 at 06:14 AM.
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