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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Other than that, avoid the head-on and try not to let the rammers lay a glove on you ![]() But collisions, as opposed to ramming, do happen ![]()
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#2
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Dear ATAG guys,
I love your server, it's the best one out there, but it would be nice if you found a way to monitor unacceptable behavior on it. Yesterday, I took an early Spit MkI. I saw a 110 diving away from another Spit, who had no chance to get him anymore, but I was in a good position so I dived on him and flamed the "Hun". The next moment the Spitfire fired a burst into me. 1) he had no chance to get him anymore 2) we have shared kills anyway When I complained on the chat the reactions were rather childish. Then I witnessed as a Spitfire opened fire on a Hurricane. Not to mention that every time I'm on the 6 of an enemy, my teammates don't care about hitting us both, just fire away. One would expect a serious flight sim community to be a lot mroe mature than that, but this feels like kindergarten. Would there be any way to prevent such behaviours? Don't let it ruin your wonderful server. In RoF for instance, we have a server and there's a mission log we scan. There, it's clearly visible who's a team killer and we ban him with a notice. Thank you, and keep the server running! |
#3
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Hi reflected,
Sadly there's no real way to do this atm. We have a mission log and regularly monitor chat etc, but without tracks of problems or problematic people it's impossible to see everything that goes on. I think many people are still stuck in the IL2'46's way of the last bullets = a kill. Which you very well know, isn't the case anymore (THANKFULLY!). We'll throw up some more messages about shoulder shooting / team killing, but I think once all the people recognize you only get credit for the damage or % of damage you cause to an enemy, stuff like this will hopefully weed itself out. And we're here for the long haul ![]() S! |
#4
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Yeah totally agree with CHeesehawk, random newbies and kids will come and go from the servers, it's the trade off for having them public. But it's easily fixed, fly with guy's who are on comms (I've never yet flown with anyone who was anything less than professional on ATAG comms) or better yet, join up with a squad a fly with squad-mates, that way you can really engage in tactical flights. There are plenty of good squads around - just check out guy's sigs, certainly the ATAG guys a great, likewise if you're in Aussie of NZ our squad RAAF is recruiting for Cliffs players now. See you in the skies! Recon. |
#5
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Reflected, just to add to the responses you've received already. As Cheesehawk suggested, get Teamspeak 3 and a cheap set of earphones + mike (if you don't have a set already). Doing this enhanced my online experience tremendously just as the others have commented above.
Before this I, too, got hit from behind by friendly fire. I got no response to my queries on chat, but I gave the benefit of the doubt and assumed my Spit looked like a 109 to someone desperate to make a kill. No big deal, but it does put a crimp in the enjoyment of the game to get fragged like that. Now I usually fly in the company of several others in continuous spoken communication and my enjoyment of Cliffs of Dover online has increased a ton. Too bad my kills haven't! LOL
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#6
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Heading back up to work today, just thought I would take the opportunity to say a big thanks to All I have flown with or against in the last week, have had a great time flying and on comms,even wracked up a few kills. Great fun all, cyas next week
![]() Craig ( ATAG-Trumps) |
#7
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Only thing I dont get is the "Chat" in game. I know I must seem like a jerk because I dont say nice kill/good shot etc, but my chat windows are all off. How do you guys fly with all those pointless windows?
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#8
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I keep a chat window going to watch for radar reports and basically to monitor if anyone is having any problems (I keep the window quite small because it is distracting). Teamspeak is my main mode of comms.
Lately on the chat windows I've been seeing more and more complaints of "unfair/unsporting" behaviour by opponents -- vulching, shooting down an obviously badly damaged opponent, etc etc etc. I patiently advise The Offended Player to spawn at a more inland airfield, bail out if you can't maneuvre your damaged aircraft, etc etc etc. Chivalry died with The Round Table.
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#9
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Had some great fun today and yesterday on your server!
![]() Just a question: online the AI behaves properly, not making flamboyant maneuvers. Do you use any mods or tweaks? |
#10
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If you are referring to the fighters, these are all players on ATAG. Once a player re-spawns or ejects the ac is no longer associated with the player - hence the messages regards AI fighter destroyed by player.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
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