Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 11-21-2011, 08:42 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Good campaign guys, sadly I missed the final mission due to RL commitments but I enjoyed the previous missions.

I think going forward it would be fun to move into pseudo-historical territory and allow each side to plan their own missions, perhaps assigning points at a team level, based on targets protected/destroyed.
Reply With Quote
  #2  
Old 11-21-2011, 10:17 PM
Sven Sven is offline
Approved Member
 
Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
Default

I can already answer that with a no Doggles. We like to play a scenario that happened in the past, not what could have happened or what people like to do. That's one thing we've always tried to achieve in our missions and previous campaigns and we get most satisfaction and enjoyment out of it. 100 % realism is of course not achievable but when we can, we implement it.


That does not mean we're not interested in pseudo-histocial campaigns but they will not be made by us.
Reply With Quote
  #3  
Old 11-21-2011, 10:39 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by Sven View Post
I can already answer that with a no Doggles. We like to play a scenario that happened in the past, not what could have happened or what people like to do. That's one thing we've always tried to achieve in our missions and previous campaigns and we get most satisfaction and enjoyment out of it. 100 % realism is of course not achievable but when we can, we implement it.


That does not mean we're not interested in pseudo-histocial campaigns but they will not be made by us.
Interesting perspective. What happens when you run a historical campaign and the outcome isn't historical? e.g. the Dieppe raid is actually successful, or the Allies don't actually get away from Dunkerque?

Do you declare the campaign to be a failure?

Do you set up the initial conditions so that the outcome is a foregone conclusion?

Understand I am not advocating a "secret weapons of the luftwaffe" campaign.

Last edited by CaptainDoggles; 11-21-2011 at 10:41 PM.
Reply With Quote
  #4  
Old 11-21-2011, 11:18 PM
Sven Sven is offline
Approved Member
 
Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
Default

We give you an historical start and objectives which were targeted historically, you are to achieve the goals the Oberkommando der Luftwaffe has ordered your JG to do.

The next mission does not take your failure/success into account, it bases itself on what happened historically.

Then there are people who say, but what's the use of achieving the goal then?
Well, maybe you want to experience what the RAF/Luftwaffe did that day?

Our goal is to achieve fun, realism and teamplay. I don't really care who actually wins the campaign. You can merely draw conclusions on how close you performed to the real deal.

Obviously we can't know everything to the detail what happened back then, but we try to get a close as possible, feedback is of course more then welcome, especially when it comes to RAF activities.

--

I know ATAG got stats running so a campaign where mission results matter for the next mission isn't too far away I guess.


Quote:
Understand I am not advocating a "secret weapons of the luftwaffe" campaign.
Yes I know what you mean.

Last edited by Sven; 11-21-2011 at 11:28 PM.
Reply With Quote
  #5  
Old 11-22-2011, 01:47 AM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Then there are people who say, but what's the use of achieving the goal then?
I just think campaigns like this are more engaging; pilots get a chance to feel like their individual actions actually have an impact (or more of an impact) on the outcome of the mission.

My opinion is that if it doesn't matter what we do during the mission it might as well be a regular dogfight furball, that's all.
Reply With Quote
  #6  
Old 11-22-2011, 03:51 AM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Would it be possible for future missions to tally the losses incurred?

I really enjoyed the last mission but as players drop out of the server (for various reasons) I found myself the sole remaining Spit from the flight. In those instances should a player try and join another flight and jump into their TS channel?
__________________
MP ATAG_EvangelusE

AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor.
Reply With Quote
  #7  
Old 11-22-2011, 08:17 AM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by SEE View Post
Would it be possible for future missions to tally the losses incurred?

I really enjoyed the last mission but as players drop out of the server (for various reasons) I found myself the sole remaining Spit from the flight. In those instances should a player try and join another flight and jump into their TS channel?
Same thing happened to me 3 times... Due to CTD's.

I tried forming with other Schwarm in my Staffel. Thats one of the disadvantages of not being in your own teamspeak, you really need whispers as more than 4 in a channel, (I find) is overcrowded.




Doggles the way I see it is, you can start with a historical setup iniatially and see how you could do better with what youve got which has a knock on effect.

OR

You can start each mission the same way but plan it differently

OR

You can do it pretty much as it was done.


Each one has good points and bad points. Option 1 quickley moves away from a historical footing and is more complicated to run and keep track of because it doesnt let you have as much in place for the long run. Option two allows participation to a greater degree and keeps more historical factors, (order of battle etc). Option 3 allows you to have the entire thing mapped out from the start and is easist to run but by comparison to the others is probley the least exciting and pretty much scripted. So as you can see it really depends on a few things first

Last edited by 5./JG27.Farber; 11-22-2011 at 08:24 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.