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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Great fun ,great campainge! SULUTE!!!!! good job to all involved, keep up the great work, looking foreward to the next one. thats what this game is about thanks
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#2
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Thanks guys for a really good first campaign. Some glitches but it worked through ok in the end.
We are definitely suffering the memory leak but I managed to get down winchester before it crashed. The Comms worked out well. It seems the Leaders' planning went ok too although I wasn't involved in that. Our boss 56RAF_Witch was feeding us info from other leaders as well as us watching the radar reports and eventually we caught up with the He111s as they closed on London. I think we got a few. Shame we did not have all units on comms but it worked out ok. Looking forward to the next one with all the lessons learned
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#3
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I really get a smile on my face reading your experiences in this short campaign.
Hopefully when CoD is stable again we can do something bigger, somewhat more complex and better organised. I was really surprised by the number of people who participated in this, looks like it can only get better! S! Homuth. |
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#4
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How do I sign up for the upcoming events?
Regards. |
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#5
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Watch this space... or perhaps one titled "2nd Multisquad Campaign Battle of Britain" - or similar - it will probably take a few weeks for Jg27 (++ ?) to put the next one together.
Then just come here for the info and instructions If you belong to a Squad I'm sure they'll be welcomed with open arms as Blues were down on historical numbers vs the Reds. If you're a single you'll find a place with others on the night.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#6
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Quote:
My squad is currently inactive regarding CloD. Regards. |
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#7
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Hi Gents,
Thanks to 5.JG27 for hosting these events, I really hope the game's problem's, CTD's etc, are fixed soon.... I'd like to add/suggest some points that may be helpfull for any future events. There's quite a few people about that have been involved with events for the last 10 years or so, in Aces High, Air Warrior and the like. For us it's easy to see where 5.JG27 want to get to, and, hopefully, we can help them get there Previous event procedures that have worked really well go along the following lines, and I "suggest" these ideas here so that the responsibility for events is shared, to make it easier for all those involved, rather than one or a few people doing too much work, and, it means that everyone's aware of just what exactly the event is all about. You can also add the possibility of one side "winning" by achieving certain aims or scores! The first thing that needs to be done is a small group of people get together and agree the "Rules" of the event. This might sound a bit formal but it's THE most important thing to do, by making rules you can make sure that there is; Gameplay - everyone should get into a fight and have fun. Fairness - correct balance of sides remembering gameplay. Historical accuracy - correct plane-set and accurate tactic's, but you have to ensure gameplay and fairness, i.e. an accurate pearl Harbour event would be boring for the USAAF side! So, the rules are to ensure all the above in the right amounts! Another important part of this initial meeting is to set up the Command Structure for each side, there's usually a commander for each side and he has 1 assistant, an XO, then each unit must have 2 leaders, a Unit commander and his XO. This, and the other rules, all leads into.... which airfields are in use What and how many of each plane type will be used which "historical units" are going to be replicated how everyone registers how many people will play each side how many people are in each unit Now, if you're going to allow "walkons", we come to the most important person. Walkons are people who are going to turn up to fly without pre-registering. They are usually assigned a empty plane slot, if the registered people don't turn up through illness or have to go shopping with the missus! These walkons are held in a "place" for each side they are then "shepherded" by one person, the "walkon marshall", the walkons are TOLD where the spare seats are, so they are assigned a plane, i.e. they're not allowed to do what they want, they stick with the overall plan as part of a unit. (much as we've already done but a bit more controlled to maintain agreed numbers for each side). This all easily done, in the past I've been involved with events that regularly had 200 people in them and once we had 380 planes in the air at once!! By agreeing the rules it also allows the map/mission makers to know exactly what needs to be included, and what doesn't! It also allows the maps to be written sooner and tested to make sure everything works as planned, such as time of day, weather, clouds etc. The Rules also allows for the side CO, his XO and the unit commanders and XO's to make a plan, they know the rules = restrictions, their resources = the unit sizes, how many pilots and which airfields are available, which targets they're attacking or defending and the scoring system if there is one This plan can then be given to everyone who is assigned to that event "unit", this means everyone knows there is a plan and that the plan is made in plenty of time before the event, not in the last 20 minutes before the start time!!! As in real life it allows people time to practice a new skill, such as dive bombing or carrier landing! I would say the time frame for all of this is about a month, remember, you have to decide a lot of this before you advertise the event with exactly how many places there are for people to register for, on each side, in each plane type. Once CO's and XO's are in place, the plan discussions start, these can be lengthy (plenty of friendly arguments about tactic's - which is why the rules are important), then all the plans have to be sent to every pilot in each unit. Lastly, the rules can make sure everyone understands the start time, and they have to ready well before then, it is common to have everyone in the passworded server an hour before the Take-Off time, plus, with more "control" you can have staggered take-off times, often it's bombers that need to be allowed to take off before any fighters, as in real life! That's about all I can suggest at the moment. Hopefully some of it will be usefull to make sure the events continue and that they get better and better. Last edited by 56RAF_Witch; 11-21-2011 at 04:35 PM. |
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