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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 11-18-2011, 09:22 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by snwkill View Post
I shouldn't even give this quote the pleasure of being reposted but I could care less about graphics, just like you.... BUT

He has confirmed the CTD's are a direct result of the graphics engine, and I think he is very concerned about performance, I think he said he wants 50% better performance to do things like, weather... Yea there are some other things that will be nice when they are done but in the mean time getting these CTD's ironed out and getting smoother gameplay for the guys with rigs that are modest is a noble area to work on...

Thanks for the info Luthier, good to hear we may have a new beta in a few weeks.
My performance is okay (not marvelous, but okay) and I sure as hell could wait another 3 months for updates in puncto weather. What I can't grasp at all is that radio command fixes just can't be slipped in somewhere up the priority line. It should (*should*... for non-1C companies) consume few resources and could be done relatively quickly.
And I'm quite sure that this is what puts off significant parts of the community - the fact that we've got a "WW2 aircraft simulation" here, not a "WW2 air combat simulation". But anyways, I'm just hitting walls with this... The only thing I'd really like to know is -after all these "graphics issues" are resolved- how many hours will you enjoy flying completely on your own before shelving the game yourself, silently whispering: "Ha! At least I drew those interested in actual gameplay down with me!!11".
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Old 11-18-2011, 10:33 PM
ReconNZ ReconNZ is offline
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Luthier - thanks so much for the update mate. Those short updates really do make a big difference to the engagement of the community - can't wait to help out testing the new patch.

Recon.
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Old 11-18-2011, 11:02 PM
III/JG53_Don III/JG53_Don is offline
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I just don't get it why so many people are complaining about the work on an improved graphic engine.
As Luthier stated in one of his last updates the new engine won't look ANY different from the one now, but its more like a rewriting of the inner core code to improve performance and make it more streamlined.
By achieving this they may have a performance boost that allows them to implement a damage model for the trees e.g.

Or is it me who didn't got it right?

Besides he's also talking about improving AI and in my understanding this includes the functionality of the radio commands?!
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Old 11-18-2011, 11:11 PM
katdogfizzow katdogfizzow is offline
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Love you guys. Mine is the only opinion that matters.
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Old 11-18-2011, 11:14 PM
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furbs furbs is offline
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If the FM's, DM's, lack of COOP and memory leak crashes are not fixed then MP is still not good enough.
If the wingman commands and AI are not fixed then SP is still not good enough.

It doesn't matter how fast and good the visuals are if these important problems are not sorted.
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Furbs, Tree and Falstaff...The COD killers...
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Old 11-19-2011, 05:55 AM
aus3620 aus3620 is offline
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Cool ... sidewinders on the Spit!

and thanks for the update Luthier!
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Old 11-19-2011, 07:24 AM
kakkola kakkola is offline
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Oh i forgot...............
Plz lets get rid of these washed out colors plzzzzzzz!!!
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Old 11-19-2011, 08:32 AM
d0o0m d0o0m is offline
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Thanks for the update!

Best of luck with the new code..

Do you guys accept pizza donations from across the pond?
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Old 11-19-2011, 08:55 AM
Damixu Damixu is offline
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Awesome news...
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Old 11-19-2011, 08:57 AM
335th_GRAthos 335th_GRAthos is offline
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Thanks!
It is nice to hear something, even if it is two lines, it is nice!

Nice week end!

~S~
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