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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 11-18-2011, 10:46 AM
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I have mine set as half and half, with the outers having white incedery trace mix for marking, also last 50 rounds in outer two guns with red trace as a warning. Works well for me with a 180 yard convergance
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Old 11-18-2011, 11:14 AM
reflected reflected is offline
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Would it make sense to load the 2 outer pair of guns with AP and the 2 inner pairs with DW? If the AP is more useful for wings and DW is more useful for fuselage hits (fuel tanks and such), I reckon I have a better chance like this. Or should it be the other way around? does it make sense or is it better to have DW-AP-DW-AP-AP-DW-AP-DW ?

Last edited by reflected; 11-18-2011 at 01:26 PM.
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Old 11-18-2011, 01:11 PM
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I use the 1942 setup of half DW\Inc and half AP. DW's on the outside 4 guns and AP on the inside 4 guns. Like Kris, I use tracers (1 in 5 I think) in the last 50 rounds to let me know when the guns are running low.

Actually, tell a lie. In the outer 2 guns (1&8), I use the white incendiary tracer.
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Last edited by Moggy; 11-18-2011 at 01:35 PM.
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Old 11-19-2011, 03:43 PM
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Quote:
Originally Posted by reflected View Post
Would it make sense to load the 2 outer pair of guns with AP and the 2 inner pairs with DW? If the AP is more useful for wings and DW is more useful for fuselage hits (fuel tanks and such), I reckon I have a better chance like this. Or should it be the other way around? does it make sense or is it better to have DW-AP-DW-AP-AP-DW-AP-DW ?
hmmmm... well, in theory if you are shooting at convergence they will all pass through the same small area at your target/aim point so it shouldn't make any difference unless you are inside convergence (and aiming a bit low to compensate) when the outer guns might hit the wings.

Assuming you are shooting at convergence you need to consider what it is you are trying to achieve. AP is good for destruction (control surfaces, possibly entire wing, etc?), bomber engines I guess or pilots/crew. Incendiary types for starting fires. Tracer incendiaries tell you where your shots are going, DeWilde (an element of incendiary) has no 'tracer' but gives a nice splash to confirm when you are on target. The RAF pilots loved DeWilde when it was introduced. So do I
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Old 11-19-2011, 06:24 PM
Hellbender Hellbender is offline
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I fly with 4x Red tracer Ball ammo on the 2 most outer guns ( reminds me of the P-51 in 1946) and 2x Ap and 2x DeWilde on the 4 inner guns. With the convergence setting and the wingspan of your targets the damage is horrific:

Wingspan of the targets for your gunsights:

Bf 109 32 ft
Bf 110 53 ft
Do 17 59 ft
Ju 87 45 ft
Ju 88 60 ft (a-1 version)
He 111 74 ft
BR. 20 70 ft


With the correct convergence one can easily concentrate on ripping of the wings of bombers .
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Old 11-18-2011, 03:49 PM
Ataros Ataros is offline
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I've read that German bombers had 2/3 AP and 1/3 incendiary in their MGs.

In game I noticed that incendiary are very good against British bombers with fabric-coated wings.
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Old 11-18-2011, 07:18 PM
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I am getting decent results with this load (each wing from outside to in, both Spit and Hurri):-

AP, AP, White Tracer/incendiary (50 red reserve), DeWilde

AP to do damage and make tanks leak or kill pilot
Tracer/Incendiary to observe aim and ignite leaking fuel
DW to confirm hits (they cause a 'splash' on hits) with additional incendiary properties.
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Old 11-18-2011, 09:11 PM
Swoop Swoop is offline
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Has anyone caught a 109 on fire yet? I have started a fire on a condor's elevator but never a fighter.

I thought ball ammo tended to flaten out when it hit, compared to AP that went straight through, so hitting a wing with ball could do more damage (if modelled)

Trying ball, ball, AP, AP, thinking that I hit the wings with the ball and main body with the AP.

I'm still tweaking
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Old 11-18-2011, 09:17 PM
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I've managed to set a 110's ailerons on fire, looked very cool.
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Old 11-18-2011, 11:05 PM
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I've set 109's on fire but they soon go out and carry on flying!

Self-sealing tanks?
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