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| Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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I sort of go the other way, I spend a good deal of my time in a 110 at deck height of the freighters, I don't know if it is due to the representation of speed, but to me there needs to be more of a swell running! Apart from the visual representation of water movement horizontally, there seems to be no rise and fall to it! This could very well just be due to the limitations of our hardware and if so fair enough!
Cheers Craig |
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#2
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The waves are too big. The waves, especially along the beach, look much better in IL-2 Classic.
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#3
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Any news if this will be addressed? Personally I now think the waves aren't too bad, I just wish they 'crashed' on the beaches.
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#4
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Obviously this is a very low priority at this moment, but Foobar's second image in his last post summed it up nicely. Look at the two different ship sizes in that photo. The larger ship v.s. the waves looks just about perfect.
![]() I'm not a programmer, but wouldn't it be pretty simple to just set the waves textures to 1/2 scale and the same with whatever programming generates the waves? waves.ini waves enabled = 1 (value) wave scale = 50 (percent) wave speed = 75 (percent) waves detail level = 5 (value) wave nitpicking = 1 (value) |
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#5
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well, water was one of the things that is a placeholder supposedly. so we should just wait i guess.
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#6
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seems like almost everything in the whole entire game was/is a place holder
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#7
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Its weird how the players notice things completely different to the casual on looker. My wife walked past (normally she isn't the slightest bit interested!) and said "the waves are wrong!" I looked at her and asked what was wrong about the waves..she said the waves were coming inshore at a 90 degree angle to the beach (on the particualr section of coast I was over!)
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