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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 11-14-2011, 11:45 PM
hiro hiro is offline
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cheesehawk beat me to it:


Surf's up.


I'd wait till the game can run smoothly on a monster machine w/out the issue's we're having before worrying about the surf.
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Old 11-15-2011, 12:55 AM
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Ailantd Ailantd is offline
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I also think that waves are too big, and commented about that several times. I also think waves move too fast.
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Old 11-15-2011, 09:57 AM
trumps trumps is offline
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I sort of go the other way, I spend a good deal of my time in a 110 at deck height of the freighters, I don't know if it is due to the representation of speed, but to me there needs to be more of a swell running! Apart from the visual representation of water movement horizontally, there seems to be no rise and fall to it! This could very well just be due to the limitations of our hardware and if so fair enough!

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Old 11-15-2011, 01:26 PM
EZ1 EZ1 is offline
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The waves are too big. The waves, especially along the beach, look much better in IL-2 Classic.
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Old 01-08-2012, 08:22 PM
Tavingon Tavingon is offline
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Any news if this will be addressed? Personally I now think the waves aren't too bad, I just wish they 'crashed' on the beaches.
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Old 01-08-2012, 08:30 PM
speculum jockey
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Obviously this is a very low priority at this moment, but Foobar's second image in his last post summed it up nicely. Look at the two different ship sizes in that photo. The larger ship v.s. the waves looks just about perfect.



I'm not a programmer, but wouldn't it be pretty simple to just set the waves textures to 1/2 scale and the same with whatever programming generates the waves?

waves.ini

waves enabled = 1 (value)
wave scale = 50 (percent)
wave speed = 75 (percent)
waves detail level = 5 (value)
wave nitpicking = 1 (value)
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Old 01-08-2012, 08:46 PM
pupo162 pupo162 is offline
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well, water was one of the things that is a placeholder supposedly. so we should just wait i guess.
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Old 01-08-2012, 09:56 PM
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Feathered_IV Feathered_IV is offline
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I've always thought the clod water to be a rather over scale. Thankfully the waves aren't in fast-forward mode anymore though. Not sure if the devs would compress the detail much more however, as five times more detail onscreen might mean 5x more resources to run it.
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