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| Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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I am not sure if that's the waves size but it may be the answer to the question that I have from beginning of this game: why if I am low over the water I have a feeling that I am kind of too high and if I am right over the water like 5-10 meters I can't get rid of that feeling?
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![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
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#2
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For some reason perception of flying right over water was much better in 46 even if it was kind of flat...
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![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
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#3
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cheesehawk beat me to it:
Surf's up. I'd wait till the game can run smoothly on a monster machine w/out the issue's we're having before worrying about the surf. |
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#4
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I also think that waves are too big, and commented about that several times. I also think waves move too fast.
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Win 7 64 Quad core 4Gb ram GTX 560 |
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#5
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I sort of go the other way, I spend a good deal of my time in a 110 at deck height of the freighters, I don't know if it is due to the representation of speed, but to me there needs to be more of a swell running! Apart from the visual representation of water movement horizontally, there seems to be no rise and fall to it! This could very well just be due to the limitations of our hardware and if so fair enough!
Cheers Craig |
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#6
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The waves are too big. The waves, especially along the beach, look much better in IL-2 Classic.
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#7
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Any news if this will be addressed? Personally I now think the waves aren't too bad, I just wish they 'crashed' on the beaches.
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#8
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I've always thought the clod water to be a rather over scale. Thankfully the waves aren't in fast-forward mode anymore though. Not sure if the devs would compress the detail much more however, as five times more detail onscreen might mean 5x more resources to run it.
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