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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-13-2011, 01:19 PM
Caveman Caveman is offline
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Quote:
Originally Posted by reflected View Post
Quote from the Spitfire manual:



The undercarriage works well in CloD, but as soon as you lower the flaps, the aeroplane noses UP!
Well, the way the manual reads, "Changes of trim" is describing what you must do when the following actions of undercarriage down and flaps down occurs: put in down trim to offset the effects (because the nose is going up). It appears that CLOD is correct...
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Old 11-13-2011, 03:05 PM
reflected reflected is offline
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Quote:
Originally Posted by Caveman View Post
Well, the way the manual reads, "Changes of trim" is describing what you must do when the following actions of undercarriage down and flaps down occurs: put in down trim to offset the effects (because the nose is going up). It appears that CLOD is correct...
That doesn't make sense at all mate. Think about it. That would mean a nose up tendency as soon as you lower the landing gear. You can't possibly think that it's right. According to the manual both te undercarriage and the flaps should have the same trim effect: NOSE DOWN.
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Old 11-13-2011, 04:41 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by reflected View Post
That doesn't make sense at all mate. Think about it. That would mean a nose up tendency as soon as you lower the landing gear. You can't possibly think that it's right. According to the manual both te undercarriage and the flaps should have the same trim effect: NOSE DOWN.
well, flaps down result in a nose up,

gear down should result in a nose down.

so i bleive the manual is wrong
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Old 11-13-2011, 05:01 PM
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klem klem is offline
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Quote:
Originally Posted by pupo162 View Post
well, flaps down result in a nose up,

gear down should result in a nose down.

so i bleive the manual is wrong
Both the Undercarriage and the Flaps, when deployed, should cause a nose down change of attitude.
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Old 11-13-2011, 05:52 PM
reflected reflected is offline
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Originally Posted by cheesehawk View Post
Negative Ghost-rider, applying flaps should result in more lift, and a nose up attitude, hence the need to counter it with nose-down trim. Landing gear results in far more drag, and dirty airflow, but shouldn't be enough to completely negate the flaps.

Strange that the Spitfire manual would be asking you to trim nose down on lowering the landing gear, which should cause a bit of nose down attitude anyways. Perhaps they are trimming in preparation for the flaps?
The manual must be correct...

well, the Spit's flaps aren't really flaps, but huge airbrakes hanging down vertically. I doubt it gives you more lift (which is always generated on the first 1/3rd of the wing profile) but a massive amount of drag.

Another problem/bug:

even though I have decent FPS (50-60), sometimes it slows down to 1-2 online when there are some planes dogfighting + AA + I zoom in. Weird...
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Old 11-13-2011, 07:26 PM
Foo'bar Foo'bar is offline
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Old 11-13-2011, 08:53 PM
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@Foo'bar: Maybe it was an accident lol!
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Old 11-13-2011, 08:55 PM
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bw_wolverine bw_wolverine is offline
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I don't know if this will help or not, but I've noticed something regarding my launcher crashes.

I very rarely (actually I don't even remember one) had launcher crashes BEFORE I started using the FOV switch keys to zoom in on targets.

Previously, I was just leaning in with Track IR to zoom in on my foe, but that doesn't really 'zoom' like the FOV changes do. So I mapped the FOV ranges to buttons on my joystick to zoom into the gunsight when attacking.

Since doing that, I seem to get crashes much more frequently. It could be possible that there's an issue with the FOV setup in the game that is causing problems when switching between them on the fly.

I hope that helps.
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Old 11-14-2011, 07:17 AM
undpilot87 undpilot87 is offline
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Quote:
Originally Posted by reflected View Post
The manual must be correct...

well, the Spit's flaps aren't really flaps, but huge airbrakes hanging down vertically. I doubt it gives you more lift (which is always generated on the first 1/3rd of the wing profile) but a massive amount of drag.

Another problem/bug:

even though I have decent FPS (50-60), sometimes it slows down to 1-2 online when there are some planes dogfighting + AA + I zoom in. Weird...
I always find it odd to see someone talk about something as if they know what they are talking about when they don't have a clue. First of all they are not airbrakes they are flaps. They are just called plain flaps. Flaps nowadays are much more efficient but these are still flaps. Also lift is not just produced on the first 1/3 of the wing and yes flaps do help to increase lift. Often flaps increase lift by increasing the angle of attack without actually pitching the nose up. This is preferable when landing because you want to produce as much lift as possible so that you can fly as slow as possible and still maintain a nose-down attitude. Your chord line is a measurement from your wings' leading edge to the trailing edge. When you deploy flaps you are essentially moving the trailing edge of the wing down, which is in turn increasing your angle of attack. Anything past 25 degrees of flaps is not increasing lift, it is just increasing drag.

Also to the other guy wondering about the pitch down. The nose pitches down after deploying flaps typically because the center of lift has shifted forward which gives the plane a pitch down motion. Being a pilot I know that when you deploy the first notch of flaps it usually puts your nose at a perfect descent rate. When you add the other notches of flaps you typically have to trim the nose up or else you will have white knuckles trying to keep the plane from pitching over into the ground.
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  #10  
Old 11-14-2011, 08:06 AM
reflected reflected is offline
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OK, thanks for the correction.
But still, it seems you agree with me that it works the other way around in CloD?
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