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Old 11-11-2011, 06:03 AM
Pursuivant Pursuivant is offline
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It seems to me that a possible source of good sounds would be old movies, like training films. Since they're mostly made by companies which no longer exist, or were made by governments, they should be out of copyright.

While some of the sound on those films was dubbed or otherwise modified, there's probably enough real sounds to make a decent sound pack, although they'd need a LOT of clean-up!
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Old 11-11-2011, 07:17 AM
rollnloop rollnloop is offline
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The main problem with IL2 sound has always been the SONAR, wich allows players to evade an incoming attack from an unseen ennemy just by the sound of its approching plane.

Another one is the uniformity of sounds, when IL2 "the original" had some variety, since "forgotten battle" it's uniformity, only modified by rpm range.

Soundmods all correct n°2, one only (Tiger's) corrected n°1 but is now discontinued thanks to 4.10 heavy java classes modifications.

Should DT at least correct the SONAR problem, a giant bound for IL2manity would be accomplished.
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Old 11-23-2011, 09:26 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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Any news from the coal face?
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Old 11-26-2011, 04:11 PM
daidalos.team daidalos.team is offline
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Hi Gents!
New update in first posting (scroll down!).


Click me!

Last edited by daidalos.team; 11-26-2011 at 04:14 PM.
  #5  
Old 11-26-2011, 05:04 PM
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ElAurens ElAurens is offline
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The GUI selections are a great idea.

Always good to have more armor as well.
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Old 11-26-2011, 05:44 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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The GUI selections are from an older update. Maybe we can better integrate it into the posting.
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  #7  
Old 11-26-2011, 08:34 PM
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I've always liked the choice of music you guys make for these video updates. As always, updates on AI improvements are most welcome, and the new desert armor is a nice surprise.

Thanks again for posting.

NOW RELEASE THE DAMNED PATCH ALREADY!!!
  #8  
Old 11-27-2011, 11:29 AM
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Quote:
Originally Posted by daidalos.team View Post
Hi Gents!
New update in first posting (scroll down!).


Click me!
Thank you so much for this! This will revolutionize formation bombing in IL2. Those TK gunners made for over 50% of all out losses with flak, enemy fighters and collisions combined.
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  #9  
Old 11-27-2011, 11:43 AM
C6_Krasno C6_Krasno is offline
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Hi !

Thanks a lot for the updates, as always much appreciated for the "deep" work you're doing. Just a question about A.I. gunners : it is an issue which is quite similar to the issue existing with ground units, where for ex. flak can destroy friendly vehicles all around in order to try and get some low-flying ennemy plane. I think it would be an interesting fix in the future (assuming that it is not already in the plans ).

Again, nice work !
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