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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1  
Old 11-10-2011, 07:02 PM
Icebear Icebear is offline
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As for the DX11 discussion I found the following "technical" interview with Oleg Maddon on German PC Games Hardware (sorry for google translation!)

Quote:
PCGH: What are the graphical highlights of the game? Uses its advanced rendering techniques such as DX11 (shader model 5) FP16 HDR deferred rendering, SSAO or post effects like Tone-mapping, motion blur and depth, etc.?

Oleg Maddox: DX11 is not yet supported in release, yet it is planned to be exploited in future add-on or sequel. In the game engine are many modere (Next Gen) technologies such as FP16 HDR, Deferred Rendering, Screen Space Ambient Occlusion and tone mapping are used. Another special feature is the almost unlimited visibility of more than 1,000 kilometers [note: probably a typo and it's meant 100 km] in clear weather. This is a complex of clouds and weather systems and real-time cloud shadows. Furthermore, there are SFX-shadow, realistic lighting and a 24-hour atmosphere simulation in all altitudes. In addition, the vast game engine supports areas with incredibly detailed landscapes, cities and airports.

Again on DX11. We have a lot of experimenting with the interface and found that the API is still relatively unstable worked. This could be due to the fact that we "cram" more than others did in DX11 games developers. We sometimes had the feeling to push at the other end to a wall and to matters dealt with us that were not ours. Therefore, we set aside the DX11 support, but it's still there, as I write this (note: the interview was conducted in writing). Fans of the series know that we continuously improve our simulations with free add-ons and sequels paid and they can remain confident that we carry the latest technology, accounting, and thus continue to adapt and improve our engine. The basic technology has in fact developed with scalability in mind.

PCGH: Although the sales launch DX11 still not available, you have indeed extended the rendering engine with support for DX10/DX11. How did you proceed?

Oleg Maddox: When programming the engine for Cliffs of Dover, we have no parts of the older IL-2 engine used again. The old engine was still based on Java and C + + code, the new version in C # and C + + programming. It supports OpenGL and DirectX 9 were initially, but OpenGL abandoned and replaced by DX10/DX11. From now on we use almost anything in DX10 and DX10.1 feature on our list and also have a DX11 code in beta, and unfortunately, it is unlikely that may be finalized until the release.
  #2  
Old 11-10-2011, 07:05 PM
Tree_UK
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So there you have it, it does not work.
  #3  
Old 11-10-2011, 07:15 PM
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Quote:
Originally Posted by Tree_UK View Post
So there you have it, it does not work.
Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop!
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  #4  
Old 11-10-2011, 07:18 PM
Icebear Icebear is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop!
  #5  
Old 11-10-2011, 07:26 PM
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robtek robtek is offline
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Quote:
Originally Posted by Icebear View Post
Nobody wanted to know what you look like
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  #6  
Old 11-10-2011, 08:34 PM
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Quote:
Originally Posted by robtek View Post
Nobody wanted to know what you look like
lol
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  #7  
Old 11-10-2011, 10:11 PM
Insuber Insuber is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop!
This reminds me of the old joke of the 2 cops in their car, the driver asks to his colleague to check if the blinker works, the other sticks his head out and says: "now it works, now it doesn't, now it works, now it doesn't, now it works ..." and so on ...

Ehi just smile a little more, mates!
  #8  
Old 11-10-2011, 11:38 PM
Tree_UK
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Quote:
Originally Posted by ACE-OF-ACES View Post
Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop!
Ace, being able see the game stutter without any graphical improvement and run at half the fps than in dx10 does not make a game dx11 capable. The devs know this, I know this, we all know this, but you insist on telling us that it works, you are clearly wrong and are twisting peoples words. Be happy in your own deluded world, your be telling us next that FSAA works as well.
  #9  
Old 11-11-2011, 02:24 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Tree_UK View Post
Ace, being able see the game stutter without any graphical improvement and run at half the fps than in dx10 does not make a game dx11 capable. The devs know this, I know this, we all know this, but you insist on telling us that it works, you are clearly wrong and are twisting peoples words. Be happy in your own deluded world, your be telling us next that FSAA works as well.
Not sure.. but did you flip flop twice in a single post? So.. lets see.. I lost count.. Where does that leave you?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #10  
Old 11-11-2011, 06:13 AM
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robtek robtek is offline
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As far i can see TreeUK still has the wrong impression that the game should have dx11 effekts.

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

My personal opinion is, though, that this is a intended misinterpretation by tree, just to have something to bicker about.
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