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#1
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Ok, cool, it looks like we have ONE item from 2009.. Ill add that to the list in the inital post
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#2
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How about a DCG that was mentioned but didn't make the cut?
http://forum.1cpublishing.eu/showpos...02&postcount=1 Quote:
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#3
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it doesn't necessarily say it would be part of the release, way I see it if all these things end up in the game eventually then no promises were ever broken......or is that just too obvious?
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#4
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How about this one?
"• New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe." I have never whined about Cliffs, but this looks like a fun chalenge I got it from the official press release (here) TBH the whole fanboi/whiner thing is getting old. All we have here is an example of how different people deal with disappointment. Personally, I've spent more money on much worse games than Cliffs of Dover, plenty of times. £50 quid for a console game that you can finish in a day, now that p's me off. £30 for a game that has depth, potential, awesome subject matter, tight community (you know all the stuff thats good about Combat Flight Sims) isn't a lot. Of course it's flawed, but I can't judge CLoD to the same standard as CoD.. I'm happy to wait this out, give the developers some more time (we waited 6 years, what's another 2?) and hope that it get's better. For now, I'm kind of just happy it exists... Somebody at some point will fix it. Patience. |
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#5
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CoD does have DX10 and DX11 API support. The very difinition of DX11 API support is the ability to sellect different 'feature levels' as in DX9, DX10 and DX11. On that note, you can set CoD to use the DX11 featrue levels, which I have done, but I would not recomend it, in that when I used the DX11 feature level the grass looked pretty bad IMHO, but try it you might like it. You can change it to DX11 via the conf.ini
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#6
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#7
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Are you saying you can not make use of DX11 features? Or are you saying you dont know how to edit your conf.ini to make CoD use DX11 featrues? Keep in mind you have to have a DX11 capable video card to use DX11 features!!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#8
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My card won't do DX11 so it's a moot point with me anyway.. I actually agree with you about the whole "I was lied to!" thing. As I said before, I'm just happy that somebody made a WW2 flight sim and I know that in the end it will get fixed. |
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#9
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LOL! Well I could post a link.. but I might get banned for it!
Your not missing much IMHO.. The DX11 features are not all the great yet anyways.. Not sure where the problem is really.. Could be the way CoD is making use of them or an NVIDIA or ATI thing. The good news is CoD has allready made the move to DX11 API support! Which means you can pick what feature levels you want to use.. For example, CoD is advertised as a DX10 game, but, because CoD is supporting the DX11 API, you can choose between DX9, DX9.1, DX10, DX10.1, or even DX11. For me DX10 seems to work best, which is probally why CoD is advertised as a DX10 game. But because CoD is allready supporting the DX11 API standard, it will be easy for them to support new features as they come out in the future. Yup, there are alot of people that 'belive' that way.. I hope this thread will help some of those open minded types realise it is not as bad as some of the closed minded types would have them belive! Take this thread for example, up to now they would have us belive there were dozens if not hundreds of promises made that were not fullfilled.. But upon closer inspection, we see that after 6 pages the best they could come up with is '1'. Bingo! And based on 1C's track record, I am sure we will see most if not all issues addressed sooner than later.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#10
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I think it should be noted however in the first posting that all of these "promised but not recieved" items could be reimplemented in an upcoming patch. Otherwise this whole thread just seems to have a negative feeling against the game to me. Newcomers could be drawn away by thinking that these things will never happen, and that is most certainly not 100% true.
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