Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 11-08-2011, 11:12 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Well, to my knowledge it was discussed and planned by MG to make aaa guns playable.

I have some small doubts if this will really interest ppl beyond a certain trial time to satisfy their curiousity (might be boring to just SIT there and wait for a bomber to fly by).

But: It is indicating the direction.

I do think it would be possible to make tanks playable with the necessary degree of detail to stand ground agains common stand alone tank sims. I also think this is more appealing than a flak gun.
Reply With Quote
  #2  
Old 11-08-2011, 11:18 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Timing differences are a big problem.

It would be real fun for a tanker or destroyer captain to take his vehicle to the battleground for 30 to 60 min., only to get wasted by a Stuka he didn't even see.
At least the destroyer would have some aaa.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #3  
Old 11-09-2011, 12:26 AM
Bewolf's Avatar
Bewolf Bewolf is offline
Approved Member
 
Join Date: Oct 2007
Posts: 745
Default

Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Well, to my knowledge it was discussed and planned by MG to make aaa guns playable.

I have some small doubts if this will really interest ppl beyond a certain trial time to satisfy their curiousity (might be boring to just SIT there and wait for a bomber to fly by).

But: It is indicating the direction.

I do think it would be possible to make tanks playable with the necessary degree of detail to stand ground agains common stand alone tank sims. I also think this is more appealing than a flak gun.
Depends. To be honest, there were times I more then wished for some guns to man and shoot some vulching buggers down. Could make the whole game more interesting from this PoV and give vulching a bit more credibility.

Playing tanks on the other hand requires the modelling of infantry and all kind of vehicles to really make sense, with artillery in the background to call upon, at least if taken with the same seriousness as the airwar is. IF done right, however, and combined with the flight engine and some good coordination between the two, the result could be truly epic and make this game a real seller not just along the flightsim crowds. Lots of ARMA and Battlefield players out there I imagine that are outgrowing the arcade genre and look for something more demanding.

They'd basicly need another team or even a company to concentrate on this aspect alone.
__________________
Cheers

Last edited by Bewolf; 11-09-2011 at 12:30 AM.
Reply With Quote
  #4  
Old 11-09-2011, 07:15 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

The biggest problem would be the network traffic, i imagine.

It is already problematic with the units in CoD now on a full server, there would be x times the objects.

Can't see this happening in the near to middle future.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:40 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.