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#1
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A dream that some day may come true..
But for now flight sims are and have been a nitch marking among PC games.. Which means not alot of development $ Combined that with the old addaged of.. The more you try to be all things to all people the less you can be to any specific group BF3 is a perfect example.. You got FPS, You got tanks, You got planes, etc.. So it has it all, but no one aspect is very detailed. That is to say everything is very dumbed down, more 'game' than 'simulation' As a die hard flight sim guy, I got to have 'details' and 'realism' first and formost.. Which typically means I need a good flight model first and formost.. Everything else is icing on the cake! That is to say you can have the best graphics (icing) out there, but, if the filght model (cake) is bad no amount of icing will make it taste good Which brings us back to the $
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#2
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Quote:
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#3
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Bingo!
Keep in mind, that coke comerical from the 70s showing everyone from around the world singing about coke was a 'hollywood' vision.. That is to say the only reason all those different types of people stood next to each other holding a coke was because they were paid to do it!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#4
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Well, to my knowledge it was discussed and planned by MG to make aaa guns playable.
I have some small doubts if this will really interest ppl beyond a certain trial time to satisfy their curiousity (might be boring to just SIT there and wait for a bomber to fly by). But: It is indicating the direction. I do think it would be possible to make tanks playable with the necessary degree of detail to stand ground agains common stand alone tank sims. I also think this is more appealing than a flak gun. |
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#5
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Timing differences are a big problem.
It would be real fun for a tanker or destroyer captain to take his vehicle to the battleground for 30 to 60 min., only to get wasted by a Stuka he didn't even see. At least the destroyer would have some aaa.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#6
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Playing tanks on the other hand requires the modelling of infantry and all kind of vehicles to really make sense, with artillery in the background to call upon, at least if taken with the same seriousness as the airwar is. IF done right, however, and combined with the flight engine and some good coordination between the two, the result could be truly epic and make this game a real seller not just along the flightsim crowds. Lots of ARMA and Battlefield players out there I imagine that are outgrowing the arcade genre and look for something more demanding. They'd basicly need another team or even a company to concentrate on this aspect alone.
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Cheers Last edited by Bewolf; 11-09-2011 at 12:30 AM. |
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#7
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The biggest problem would be the network traffic, i imagine.
It is already problematic with the units in CoD now on a full server, there would be x times the objects. Can't see this happening in the near to middle future.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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