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Pilot's Lounge Members meetup

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  #1  
Old 11-08-2011, 05:47 PM
TheEditor TheEditor is offline
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You guys are right, its my dream, but I just wanted to throw the idea out there. If you look at CCP, its taken them years to get EVE to the state its in today. 1c(Maddox games) doesn't have the money or the know how to do this. 1c would have to stop all the games they put out and make it one big MMO WW2 game.
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  #2  
Old 11-08-2011, 06:03 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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You guys are right, its my dream,
A dream that some day may come true..

But for now flight sims are and have been a nitch marking among PC games.. Which means not alot of development $

Combined that with the old addaged of.. The more you try to be all things to all people the less you can be to any specific group

BF3 is a perfect example.. You got FPS, You got tanks, You got planes, etc.. So it has it all, but no one aspect is very detailed. That is to say everything is very dumbed down, more 'game' than 'simulation'

As a die hard flight sim guy, I got to have 'details' and 'realism' first and formost.. Which typically means I need a good flight model first and formost.. Everything else is icing on the cake! That is to say you can have the best graphics (icing) out there, but, if the filght model (cake) is bad no amount of icing will make it taste good

Which brings us back to the $
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  #3  
Old 11-08-2011, 06:35 PM
TheEditor TheEditor is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
A dream that some day may come true..

But for now flight sims are and have been a nitch marking among PC games.. Which means not alot of development $

Combined that with the old addaged of.. The more you try to be all things to all people the less you can be to any specific group

BF3 is a perfect example.. You got FPS, You got tanks, You got planes, etc.. So it has it all, but no one aspect is very detailed. That is to say everything is very dumbed down, more 'game' than 'simulation'

As a die hard flight sim guy, I got to have 'details' and 'realism' first and formost.. Which typically means I need a good flight model first and formost.. Everything else is icing on the cake! That is to say you can have the best graphics (icing) out there, but, if the filght model (cake) is bad no amount of icing will make it taste good

Which brings us back to the $
So what we have to do is get all the sim co. to merge to pool resources together. Make sure it stays a sim. Dreaming again....
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  #4  
Old 11-08-2011, 06:40 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Dreaming again....
Bingo!

Keep in mind, that coke comerical from the 70s showing everyone from around the world singing about coke was a 'hollywood' vision.. That is to say the only reason all those different types of people stood next to each other holding a coke was because they were paid to do it!
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  #5  
Old 11-08-2011, 11:12 PM
41Sqn_Stormcrow
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Well, to my knowledge it was discussed and planned by MG to make aaa guns playable.

I have some small doubts if this will really interest ppl beyond a certain trial time to satisfy their curiousity (might be boring to just SIT there and wait for a bomber to fly by).

But: It is indicating the direction.

I do think it would be possible to make tanks playable with the necessary degree of detail to stand ground agains common stand alone tank sims. I also think this is more appealing than a flak gun.
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  #6  
Old 11-08-2011, 11:18 PM
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robtek robtek is offline
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Timing differences are a big problem.

It would be real fun for a tanker or destroyer captain to take his vehicle to the battleground for 30 to 60 min., only to get wasted by a Stuka he didn't even see.
At least the destroyer would have some aaa.
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  #7  
Old 11-09-2011, 12:26 AM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Well, to my knowledge it was discussed and planned by MG to make aaa guns playable.

I have some small doubts if this will really interest ppl beyond a certain trial time to satisfy their curiousity (might be boring to just SIT there and wait for a bomber to fly by).

But: It is indicating the direction.

I do think it would be possible to make tanks playable with the necessary degree of detail to stand ground agains common stand alone tank sims. I also think this is more appealing than a flak gun.
Depends. To be honest, there were times I more then wished for some guns to man and shoot some vulching buggers down. Could make the whole game more interesting from this PoV and give vulching a bit more credibility.

Playing tanks on the other hand requires the modelling of infantry and all kind of vehicles to really make sense, with artillery in the background to call upon, at least if taken with the same seriousness as the airwar is. IF done right, however, and combined with the flight engine and some good coordination between the two, the result could be truly epic and make this game a real seller not just along the flightsim crowds. Lots of ARMA and Battlefield players out there I imagine that are outgrowing the arcade genre and look for something more demanding.

They'd basicly need another team or even a company to concentrate on this aspect alone.
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Last edited by Bewolf; 11-09-2011 at 12:30 AM.
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  #8  
Old 11-09-2011, 07:15 AM
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The biggest problem would be the network traffic, i imagine.

It is already problematic with the units in CoD now on a full server, there would be x times the objects.

Can't see this happening in the near to middle future.
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  #9  
Old 11-08-2011, 08:35 PM
swiss swiss is offline
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Quote:
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You guys are right, its my dream,
It was Olegs too.
He said that here and also in an interview at SimHQ.
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