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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #31  
Old 10-31-2011, 11:30 AM
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When i "skip-bomb" i actually score direct hits, i believe, as i release at a altitude between 5m and 10m when the target fills the screen.

Important then, is to give the bombs time to leave the racks before taking action to avoid the ship.
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  #32  
Old 11-01-2011, 06:37 AM
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S!

I (nor my squadmates) have had any trouble in getting the sc250 to explode with the low level fuse. I drive the bomb to the target with a shallow dive, releasing at about 100m from the target. I love the 110 action now as it doesn't do the "rodeo" anymore
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  #33  
Old 11-01-2011, 02:03 PM
Tavingon Tavingon is offline
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Sadly it feels like the rear gunner is a waste of space, he barely manages to scratch pursuing aircraft
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  #34  
Old 11-01-2011, 03:25 PM
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The way I see it is that if the rear gunner gets an opportunity to fire then I am pretty much in a world of sheet and will soon be dangling from a chute if lucky. If he gets no gunnery practice then I am doing ok

Craig
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  #35  
Old 11-01-2011, 03:45 PM
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True on the one hand. Then on the other, when the sheet hits the fan, it would be nice to have one option more. Unlucky most of the times the rear gunner does not even bother to deploy the gun
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  #36  
Old 11-01-2011, 03:59 PM
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Gents

I love the 110...cantankerous beast! And I agree with everything said up stairs.

One of my tips...Set the Gyro! that will keep the reflector sight G centered.

Im part of a "Jabo" squad, we've developed tactics for Il2, based on heavy , AI rear gunner, aircraft (IE 110, 410, stukas). As said above, elemental, or team tactics, are the key to success, when you get into the thick of things.
Unfortunately, Ive haven't found the AI rears to be predictably dependable also.
Therefor, defensive elemental tactics, from IL2, have had to be adapted.
Slowly were adapting to live rears. Just the idiosyncrasies, of having someone "flying" backwards, as been a riot!!! (left/port, just isnt the same anymore lol)

Moxy
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  #37  
Old 11-01-2011, 05:45 PM
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The Gyro will keep the reflector G centered? What is the connection?
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  #38  
Old 11-01-2011, 09:02 PM
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I really would like to know, how and why this should work.
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  #39  
Old 11-01-2011, 10:38 PM
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Not really sure why its working this way
but if you don't set the gyro,(at least my experience) turn hard, off goes the reticule to never land.
Set the gyro, and it acts properly.
Moxy
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  #40  
Old 11-03-2011, 12:17 AM
123-Wulf-123 123-Wulf-123 is offline
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Quote:
Originally Posted by ElAurens View Post
Two points.

1. In the real deal, the 110 was meat on the table for any single seater fighter. Goering's lot deployed it stupidly as a long range escort.

2. In the current state of the sim the only aircraft that hits it's "real world" performance numbers is the Spit IIa. So don't expect any aircraft other than that to fly to it's proper potential.


Cardinal Blggles... the third point!!!

Given pilots of equal talent in the sim, the Bf 110 is a death trap, and it should be against real fighters.

BULLSHIT.

Try reading the facts instead of the allied propaganda.

Also tell that to Oktoberfest, and the old 110 squad on IL2 46, or to the 17000 110s that survived WWII intact(the highest survival rate of any aircraft in WWII).

Flown CORRECTLY the 110 is a deathtrap....to single engine fighters.
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