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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 11-01-2011, 11:40 AM
Goblin Wizard Goblin Wizard is offline
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I think problems solved. After applying 1.12 patch, copy zip archive you'll find as attachment to the game directory and unzip. Choose "Yes to all".
If you encounter any other errors let me know.

What's wrong? Devs decoded all dialogs files to normal txt version but forgot to change FILETYPE header (DYNAMIC to STANDART). What it means? It means that final version of the patch wasn't tested even ONCE !!!

---- EDIT ----

New version of the fix - 4 posts below.

Last edited by Goblin Wizard; 11-01-2011 at 09:31 PM.
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  #2  
Old 11-01-2011, 12:54 PM
Hal2003 Hal2003 is offline
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Working fine, thanks for fixing.
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  #3  
Old 11-01-2011, 02:51 PM
subsider34 subsider34 is offline
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Quote:
Originally Posted by Goblin Wizard View Post
I think problems solved. After applying 1.12 patch, copy zip archive you'll find as attachment to the game directory and unzip. Choose "Yes to all".
If you encounter any other errors let me know.

What's wrong? Devs decoded all dialogs files to normal txt version but forgot to change FILETYPE header (DYNAMIC to STANDART). What it means? It means that final version of the patch wasn't tested even ONCE !!!
Unbelievable...Thanks for your help.

***EDIT***
Hey,

Since installing the fix I've noticed that there are a LOT of missing dialog strings (everything from the common pirate demands to mission descriptions (particularly after saving Terrie)). Attached, you'll find a savegame right before issues start showing up. Go through the portal to X-23 and try moving the Mothership to a portal or station.
Attached Files
File Type: zip Quicksave-63.zip (1.50 MB, 18 views)

Last edited by subsider34; 11-01-2011 at 05:45 PM.
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  #4  
Old 11-01-2011, 07:54 PM
Goblin Wizard Goblin Wizard is offline
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Thx for the save, very helpful. Unfortunately, I can't do much to fix it. It's old bug with STANDART filetype header. It works like 95% of time but sometime fails from unknown reasons. In this case game engine stops to see dialog lines just in the middle of the conversation though everything is ok. If you change new dialog file with old one you can see whole conversation without problems.

Last edited by Goblin Wizard; 11-01-2011 at 09:14 PM.
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  #5  
Old 11-01-2011, 09:25 PM
Goblin Wizard Goblin Wizard is offline
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I'm sorry but 1st version of the fix wasn't too good. A few months passed since I was modding SW and I've forgot a bit. Actual version of the fix should work better.

Good news - answer I've got from the Elite Games Team:
Quote:
It's not our mistake but 1c or cenega. They are preparing patches for English version. I think new patch for unprotected version will be ready very soon.
Attached Files
File Type: zip SW3_CW_1_12_patch_FIX2.zip (1.33 MB, 417 views)
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  #6  
Old 11-02-2011, 01:33 AM
subsider34 subsider34 is offline
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Talking Fix 2 works!

Quote:
Originally Posted by Goblin Wizard View Post
I'm sorry but 1st version of the fix wasn't too good. A few months passed since I was modding SW and I've forgot a bit. Actual version of the fix should work better.
Thanks, the new fix works perfectly! Dialog is now properly activated and all problems caused by the patch seem to have been resolved.
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  #7  
Old 11-02-2011, 09:38 AM
Xanathos Xanathos is offline
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Two bugs that I noticed so far:

1) all knowed bug with Fighters available in Styx Station in Charon; when you enter to Charon 1st time, even if you save before enter Charon and load again, game remember for the whole current game, those fighters that you find with first try;

2) what determines the quality of fighters found in stashes? In previous game before i get Astarte i found example (stashes in Vaudille, station in XT-41) Wyvern Mk2, in current game after i get astarte and after 1st mission from NESF i find everytime Hrimthrus and eventually Gunslinger. Better quality fighters depends form exp, piloting grade or maybe something else?

Ad2
I think I know what determines quality of fighters. Every enter to the system with stash, generate random drop from stashes. Solution is save before enter portal and try finding best random item/fighters set.

Last edited by Xanathos; 11-03-2011 at 09:52 AM.
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  #8  
Old 07-06-2012, 10:36 AM
altean altean is offline
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Default Buzzing sound

First I want to thank you for the fix.. Finally, works great.
However I have another problem, related to the audio.
Sometimes, especially when I try to get in contact with someone I get a terrible buzzing sound and it will stop after a while or just keeps going on till I go back to the main menu.
I'm not sure whats the problem.
Any ideas?
thnx
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  #9  
Old 12-07-2012, 05:01 AM
StarHawk StarHawk is offline
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Quote:
Originally Posted by Goblin Wizard View Post
I think problems solved. After applying 1.12 patch, copy zip archive you'll find as attachment to the game directory and unzip. Choose "Yes to all".
If you encounter any other errors let me know.

What's wrong? Devs decoded all dialogs files to normal txt version but forgot to change FILETYPE header (DYNAMIC to STANDART). What it means? It means that final version of the patch wasn't tested even ONCE !!!

---- EDIT ----

New version of the fix - 4 posts below.
***************************************

The new version of fix has no folder structure in it. If following these instructions all the folders would be unzipped into the main game directory.

It looks like the zip contains the folders of the GameDirectory\Data\LocData\English so you would need to copy them from the zip to this directory and overwrite instead of the game directory. Correct?

(This is a year old thread but figured I'd clear up the directions for people still needing the file.)
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  #10  
Old 12-07-2012, 11:31 PM
G-man G-man is offline
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Ok I bought the game yesterday off steam and I think this may be a glitch. I've been doing the quests and there was one where I am to deliver a package for the USS corporation. However their escort was taken over by pirates and I have to fight them, (with the help of mercs hired beforehand).

Now on my way to deliver the goods to the USS, they want to know what happened, so I take them to the battleground and they get their escort's black boxes. They ask me to find the pirate base which is nearby however once found a swarm of pirates emerge and proceed to kill my team (its 5 to one). Ternie says something about bringing in the cavalry however there are no cavalry to be had.

If you move your entire team to search for the pirates there is no rescue from USS forces, if you leave a fighter behind to see what they do, they simple disappear when you discover the pirate base, if you try going back through the gate to where the USS guys came from they claim you tried to cheat them and blow you up automatically...

I sincerely hope that the developers don't expect me to take on 5 times the amount of pirates so early in the game (this is like my 5th mission), if not then what am I doing wrong? (I have no idea since I've tried everything I could, even tried to sweep the area before I lose the merc guys).

Overall I'm a tad annoyed about this.
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