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  #1  
Old 11-01-2011, 10:09 AM
Fighterace Fighterace is offline
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Originally Posted by csThor View Post
Yes. At best we can give the Corsair Mk I a dedicated US paintjob and pretend it's a birdcage Corsair. More is not possible.
Ah ok thanks, I thought it could of been a possible project for TD but that's now nipped in the bud
  #2  
Old 11-01-2011, 10:13 PM
IceFire IceFire is offline
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For those of you calling for high poly warships... I encourage you to arrange a dozen KGV's in a harbor in some sort of mooring formation like you might see in any major port. Then fly over that mass of ships.

Even my latest PC which can handle Battlefield 3 on Ultra... balks at this and my frame rate drops from 140+ to the mid 20s at times. Double the number of polys on a ship and do the same thing and I just can't see it happening. The game engine wasn't designed to handle it.
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  #3  
Old 11-03-2011, 12:11 PM
Lagarto Lagarto is offline
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By the way, we could use some more variety of other surface vessels: more types and sizes of merchant ships, large troop transport, tugboat, self-propelled river barge and Asian sampan;
Another thing is to make the in-game rivers navigable - most of them look neither too narrow nor too shallow for that; is it feasible?
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Old 11-04-2011, 08:33 AM
Pursuivant Pursuivant is offline
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Originally Posted by Lagarto View Post
By the way, we could use some more variety of other surface vessels: more types and sizes of merchant ships, large troop transport, tugboat, self-propelled river barge and Asian sampan;
+1

I'd love to see more boats and small ships in the game. They were much more common prey for strike fighters and attack bombers.

A large troop transport would be sort of interesting, but the really big troop ships didn't usually get that close to enemy planes. Smaller troop transports would be welcome, though. I believe that there are some modded LSTs and other US transport ships.

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Originally Posted by Lagarto View Post
Another thing is to make the in-game rivers navigable - most of them look neither too narrow nor too shallow for that; is it feasible?
I believe that it's currently possible for rivers to be navigable. Actually, one of the issues with many maps is that the rivers are too wide.
  #5  
Old 11-04-2011, 09:20 AM
Lagarto Lagarto is offline
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Currently rivers are not navigable, unless they're as wide as Volga.
Recently I've been flying some south-east Asia scenarios and it struck me how dead the rivers look; in real life they would be teeming with water traffic. In his book "Into the Teeth of The Tiger" Donald Lopez wrote that they frequently flew interdiction missions against Japanese sampans, because due to scarcity of roads, rivers were main traffic routes.
Another thing is the odd color of the rivers in the PTO scenarios; I imagine they're more like muddy brown than cobalt blue.
  #6  
Old 11-06-2011, 07:29 AM
Pursuivant Pursuivant is offline
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Currently rivers are not navigable, unless they're as wide as Volga.
Pity. I thought they were.

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Originally Posted by Lagarto View Post
Recently I've been flying some south-east Asia scenarios and it struck me how dead the rivers look; in real life they would be teeming with water traffic.
This would be true for any major river. There was, and is, a lot of traffic along major European rivers like the Rhine and the Danube. Europe also had a fair bit of barge traffic along its extensive canal systems. From 1943 to 1945 there were lots of Western allied fighter bomber strikes against river and canal traffic, as well as canals and lock systems themselves.

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Originally Posted by Lagarto View Post
Another thing is the odd color of the rivers in the PTO scenarios; I imagine they're more like muddy brown than cobalt blue.
This is sort of fixable. I believe that river color textures can be selected by the map creator. I've seen modded maps where the rivers are muddy brown.

Sadly, it's harder to get mixed water effects, like where a river meets the ocean, producing a mixture of muddy and clearer water.
  #7  
Old 11-06-2011, 08:13 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by Pursuivant View Post
Sadly, it's harder to get mixed water effects, like where a river meets the ocean, producing a mixture of muddy and clearer water.
Water color is unique per map, you cannot change it.
Whyt you can change is the water ground texture in areas of rivers, but rivers have to be shallow then everywhere.
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  #8  
Old 11-06-2011, 09:23 PM
Arrow Arrow is offline
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For me one of the single most important features to greatly enhance offline flying would be the AI loosing sight of player's plane, I can't recall how many times I was chased by 20 planes across the whole map. I truly also hope that with new AI's shooting abilities it won't be able to seen through clouds...
  #9  
Old 11-06-2011, 11:01 AM
Asheshouse Asheshouse is offline
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Quote:
Originally Posted by Lagarto View Post
Currently rivers are not navigable, unless they're as wide as Volga.
Recently I've been flying some south-east Asia scenarios and it struck me how dead the rivers look; in real life they would be teeming with water traffic.
It is possible to create missions with moving ships on narrow rivers but it cannot be done with Full Mission Builder. You need to manually text edit the mission file to add the ships and waypoint coordinates. Also useful for creating moving ships in the narrow fiords on the Norway map, or for making ships run close to the beach on amphibious operations.

The problem seems to be related to limitations of the Full Mission Builder, not the Game Engine itself.
Since this is the request thread could I request that this feature be fixed in FMB?
Also on some maps, like Berlin, there are bridge objects which are impassable to vehicles.
Would it be possible to fix these?

This example shows gunboats on the NW Europe map. Take care to avoid bridge piers when plotting waypoints.


Last edited by Asheshouse; 11-06-2011 at 02:23 PM.
  #10  
Old 11-06-2011, 06:52 PM
Lagarto Lagarto is offline
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Quote:
Originally Posted by Asheshouse View Post
It is possible to create missions with moving ships on narrow rivers but it cannot be done with Full Mission Builder. You need to manually text edit the mission file to add the ships and waypoint coordinates.
Sounds great but a little tricky; how do you do it?
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