![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
|
|
#2
|
|||
|
|||
|
For those of you calling for high poly warships... I encourage you to arrange a dozen KGV's in a harbor in some sort of mooring formation like you might see in any major port. Then fly over that mass of ships.
Even my latest PC which can handle Battlefield 3 on Ultra... balks at this and my frame rate drops from 140+ to the mid 20s at times. Double the number of polys on a ship and do the same thing and I just can't see it happening. The game engine wasn't designed to handle it.
__________________
Find my missions and much more at Mission4Today.com |
|
#3
|
|||
|
|||
|
By the way, we could use some more variety of other surface vessels: more types and sizes of merchant ships, large troop transport, tugboat, self-propelled river barge and Asian sampan;
Another thing is to make the in-game rivers navigable - most of them look neither too narrow nor too shallow for that; is it feasible? |
|
#4
|
|||
|
|||
|
Quote:
I'd love to see more boats and small ships in the game. They were much more common prey for strike fighters and attack bombers. A large troop transport would be sort of interesting, but the really big troop ships didn't usually get that close to enemy planes. Smaller troop transports would be welcome, though. I believe that there are some modded LSTs and other US transport ships. I believe that it's currently possible for rivers to be navigable. Actually, one of the issues with many maps is that the rivers are too wide. |
|
#5
|
|||
|
|||
|
Currently rivers are not navigable, unless they're as wide as Volga.
Recently I've been flying some south-east Asia scenarios and it struck me how dead the rivers look; in real life they would be teeming with water traffic. In his book "Into the Teeth of The Tiger" Donald Lopez wrote that they frequently flew interdiction missions against Japanese sampans, because due to scarcity of roads, rivers were main traffic routes. Another thing is the odd color of the rivers in the PTO scenarios; I imagine they're more like muddy brown than cobalt blue. |
|
#6
|
|||
|
|||
|
Quote:
Quote:
Quote:
Sadly, it's harder to get mixed water effects, like where a river meets the ocean, producing a mixture of muddy and clearer water. |
|
#7
|
|||
|
|||
|
Quote:
Whyt you can change is the water ground texture in areas of rivers, but rivers have to be shallow then everywhere.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
|
#8
|
|||
|
|||
|
For me one of the single most important features to greatly enhance offline flying would be the AI loosing sight of player's plane, I can't recall how many times I was chased by 20 planes across the whole map. I truly also hope that with new AI's shooting abilities it won't be able to seen through clouds...
|
|
#9
|
|||
|
|||
|
Quote:
The problem seems to be related to limitations of the Full Mission Builder, not the Game Engine itself. Since this is the request thread could I request that this feature be fixed in FMB? Also on some maps, like Berlin, there are bridge objects which are impassable to vehicles. Would it be possible to fix these? This example shows gunboats on the NW Europe map. Take care to avoid bridge piers when plotting waypoints.
Last edited by Asheshouse; 11-06-2011 at 02:23 PM. |
|
#10
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|