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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-30-2011, 10:30 PM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by cheesehawk View Post
We did test them, but our numbers don't allow for the kind of testing we needed apparantly. I knew there was an issue with the Spitfire spawn #1, but after that it was ok. We're moving back across to Calais next week, so we're done with that field at least!
Yeah, it's true to do a good test you need numbers. Like I said, maybe have everyone (or as many as can manage to) do a scheduled test on Saturday at the same time? That'd give time to make adjustments.
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Old 10-30-2011, 10:31 PM
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It was nothing you could've dealt with, we did find a suitable taxi route in the end.

Look forward to the meat on the next mission
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Old 10-30-2011, 10:32 PM
ATAG_Bliss ATAG_Bliss is offline
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Hey Rudelmann,

You can test them by yourself. Just raise the time for the despawn script and spawn 50 planes (1 by 1) at each field. I've had success doing this. Granted, as you know, the spawn points down always work right. But if you count the spawns in correlation to the points you have put down, you can adjust the bad point.

I think the problem is with the FMB the spawn points position sometimes doesn't actually correspond with the resolution you are looking at. Like you've probably seen the spawn points still remain on the field even after changing the FOV of the FMB (like they get bigger instead of smaller?). Either way, that's the only way I've found to test them. And they must be tested on a dedi server (-server) / not in the FMB.
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Old 10-30-2011, 10:37 PM
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Briefly some impressions from our short sortie, sorry for the many pics, its late and I have no time to sort them out:

Heading for the vessels to act as a small nuisance sweep to interrupt RAF built up over the ships:

Our little band (colors are for easier ID and coordination)





Our little band (colors are for easier ID and coordination)



Only 2 left after 2 CTDs, changing into combat spread:





Only me left, and the Hurricanes turn out to have 24 x 0.303 cal pointing at me



Nasty suprise!



I won´t get home anyway, so at least I want my revenge.





I won´t need to swim alone.









Here they come, better late than never-...


Time to pull the chord...
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Old 10-30-2011, 10:38 PM
Whiski Whiski is offline
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I must apologize for being absent for this first running of this event. Unfortunate circumstances arose and I was needed elsewhere.

I will be attending the next mission, if I have not been excluded by this time.

Whiskey
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Old 10-30-2011, 10:46 PM
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JG52Krupi JG52Krupi is offline
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Hey whats with the skins
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Old 10-30-2011, 10:31 PM
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Great mission guys! Big thanks to 5./JG27 for running the mission, and congrats to the Allies for protecting their evacuees from Dunkerque!

JG13 fielded 2 pilots in E-3's out of Boos, near Rouen. With orders to escort flights of Stukas on their way to sink the British convoy we attempted to make visual with them near Dieppe.

Unfortunately we missed our timing window and learned the Stukas were a solid 3 grids Northwest of us. By the time we got to the ships the Stukas and their escorts had already been intercepted, but not before taking down a handful of freighters.

We claimed a Hurricane attacking a friendly medium bomber somewhere north of Le Havre, but later on were forced to abandon our drag & bag of a 2nd Hurri by some high-flying Spitfires. They chased us half-way to France before peeling off, which meant we were low on fuel by the time we climbed back out over the ships at 5km+

With no more bombers remaining on Blue side we patrolled the area looking for the RAF but found none before low fuel forced us to land at Theville in Brittany.

Great mission!

Quote:
Originally Posted by cheesehawk View Post
Ideally, we want everyone to fly to get home, if you get killed your out. So either we do a limit on when you can spawn, or we use the deathban. Problem is with the deathban, if you spawn in a hangar or something else bad, you die, you're done in the first 2 minutes. With the spawn timer, obviously, you can't get a new plane after returning with the first.

Preferences?
My humble suggestion would be to implement a deathban that takes effect only after the first 15 minutes or so. That way if you get a bad spawn or if someone plows into you on takeoff you can respawn.

Nobody gets into combat before 15 minutes is up anyways, so there won't be any "free respawns" happening, and it rewards pilots for flying conservatively and bringing their aircraft home at the end of the sortie.

Last edited by CaptainDoggles; 10-30-2011 at 10:34 PM.
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Old 10-30-2011, 09:22 PM
SNAFU SNAFU is offline
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Thanks for hosting and the organization, I know its not easy and there are always some problems which pop up somehow...

Some fresh feedback from my side, we took off from Carquebut with 4 109 after some of us, new to the hanger spawning, had their little fireworks. As we passed the coast the first of our little wing had his RAM clocked up and the launcher.exe. Halfway between the coast the 2nd one and just as patrolled over the ships at 6km and 6 contacts plopped up, the 3rd one was caught by the inevitable launcher.exe, so I was left alone. I though the 6 cons were Hurricanes, but as I got closer they turned out to be Defiants and I received an engine hit in the first bounce, so Game Over also for me. As I was gliding along between the Defiants the first Human Hurricanes appeared and the battle could have started. Well, at that moment my RAM was up to 65% and would have only few minutes left until I would also see the Launcher.exe, so it was the maximum I could get out of it anyhow. At least I could save the track I made, which would have been lost with an Launcher.exe end...

So lets hope for the next patch...

A small hint from my side regarding the vessels. It would be better to use static ships for such events. I know they are boring, but the AI ships cause a lot of traffic and if so many close together cause also issues, on a server which is highly populated. But the server performance was good, even though we had naturally high pings, we faced no problem concerning the connection.
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