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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 10-30-2011, 03:35 PM
41Sqn_Stormcrow
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Well, I still have to find out how to shred planes to pieces with the M-shells.
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  #2  
Old 10-30-2011, 03:52 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Well, I still have to find out how to shred planes to pieces with the M-shells.
Right convergence range in the 109. It is interesting to notice, btw, that I regulary rip of wings from aircraft with the M-shell but one, the Spitfire, which appears to have quite some deltawood build into the main spar. Never, ever have I seen a Spit lose a wing. Managed to remove the tail, however, so it's not all lost. That said, in the 110 so far it is mostly the 4 machine guns doing most of the work. If you get half a second time on the enemy fuselage you have the opponent out of the fight, if not going down in flames.

P.S: as we are at it, anybody knows how to skip and low level bomb online in the 110? I think I used every single bomb fuse setting available but those buggers simply won't explode when dropped below 750 meters.
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Last edited by Bewolf; 10-30-2011 at 04:08 PM.
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  #3  
Old 10-30-2011, 04:25 PM
JG53Frankyboy JG53Frankyboy is offline
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with the low level fuse ( that is set fix to 14sec IIRC), it works very well.
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Old 10-30-2011, 04:33 PM
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Originally Posted by JG53Frankyboy View Post
with the low level fuse ( that is set fix to 14sec IIRC), it works very well.
Hm, will try that again then and report back.
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Old 10-30-2011, 09:10 PM
TomcatViP TomcatViP is offline
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interesting

At high speed the 110 can handle a fair amount of G to be looked at seriously. Of course it's a big plane so it will bleed E much faster, but for a snap shot it works well.

I regularly use her to CAP england coast at 5K with some modest success against fighters. No pilot lost so far I think. With a classical B&Z approach, you're doing the job right.

However the concrete Spit wing is still a mystery for me aswell. You can poor whatever possible she wld still hold into that fuselage and provide lift just as on its first day (and that's nonreciprocal of course old Oleg)
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Old 10-30-2011, 09:30 PM
trumps trumps is offline
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Yup the SC500 type III, with the C-25 type fuse set at 14 seconds works great low level, I rarely fly the 110 at more than 100m altitude, usually at mast top height except for when popping up to acquire a target area. Skip bombing ships takes 1x 500 bomb and they go down, I come in flat out at deck height, and release as soon as the bow and stern touch either side of the reflector sight glass, then you have about 2 seconds to pop up over the ships mast and back down to line up on your next ship!

Craig
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Old 10-30-2011, 10:06 PM
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So, just managed to sink 3 ships, a bit of experimentation still required, however. Funny that only the 500kg works this way, I usually only use 250kgs, so that explains a lot.

@Tomcat, yeah, since they fixed the 110s highspeed problems it's quite descent in dives. Still requires lots of patience to fly successfully, but I just managed to get a couple kills without being killed. Enemy target fixation helps of course, hehe.
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Old 10-30-2011, 10:32 PM
justme262 justme262 is offline
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I was flying 110's last night on ATAG and killed couple of spits.

I did discover that I could out accelerate a spit in a dive with low fuel tanks. I think fuel weight is a big factor in this plane. I would want to engage a fighter with as little fuel as possible. And as the other guys have said only attack with the E advantage, one or two passes and then run! I was not sure if I could escape but I easily out ran the spits in a dive with empty tanks.

You got so much fire power and ammo and no convergence so you can go for difficult long range snap shots with a chance of hitting em.

Very challenging plane really
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Old 11-01-2011, 02:03 PM
Tavingon Tavingon is offline
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Sadly it feels like the rear gunner is a waste of space, he barely manages to scratch pursuing aircraft
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Old 11-01-2011, 03:25 PM
trumps trumps is offline
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The way I see it is that if the rear gunner gets an opportunity to fire then I am pretty much in a world of sheet and will soon be dangling from a chute if lucky. If he gets no gunnery practice then I am doing ok

Craig
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