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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 10-30-2011, 03:05 PM
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Bewolf Bewolf is offline
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What Stormcrow said. Flying the 110 requires a lot of patience, it's seriously not a plane you want to bring into a dogfight. Speed is of the essence. The 110 is not a slow bird, in reality it was between the Spitfire and the Hurricane speedwise, which is not at all bad for an aircraft this size. In a way you have to treat the 110 like a 190, high speed boom and zoom maneuvers, making its devastating firepower count. It's like a two hander, incredible cumbersome and easily dodged, but when it hits, then it hits. This should also be reflected when flying it, making very wide turns and loops to not bleed energy at all. Hit and run tactics works best.

As was said already, the 110 is most effective in teamwork. But it also works as a solo plane if you keep your speed up, have some altitutde to play with and never, ever get sucked into a turning fight.

All that said, if flown right, the 110 can be really rewarding, even more so once it gets the M-shell. Diving down on an opponent and shredding him to bits at first pass is kinmda satisfying, to say the least. And there is no substitute when it comes to bomber hunting.
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Old 10-30-2011, 03:35 PM
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Well, I still have to find out how to shred planes to pieces with the M-shells.
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Old 10-30-2011, 03:52 PM
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Well, I still have to find out how to shred planes to pieces with the M-shells.
Right convergence range in the 109. It is interesting to notice, btw, that I regulary rip of wings from aircraft with the M-shell but one, the Spitfire, which appears to have quite some deltawood build into the main spar. Never, ever have I seen a Spit lose a wing. Managed to remove the tail, however, so it's not all lost. That said, in the 110 so far it is mostly the 4 machine guns doing most of the work. If you get half a second time on the enemy fuselage you have the opponent out of the fight, if not going down in flames.

P.S: as we are at it, anybody knows how to skip and low level bomb online in the 110? I think I used every single bomb fuse setting available but those buggers simply won't explode when dropped below 750 meters.
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Last edited by Bewolf; 10-30-2011 at 04:08 PM.
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Old 10-30-2011, 04:25 PM
JG53Frankyboy JG53Frankyboy is offline
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with the low level fuse ( that is set fix to 14sec IIRC), it works very well.
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Old 10-30-2011, 04:33 PM
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Originally Posted by JG53Frankyboy View Post
with the low level fuse ( that is set fix to 14sec IIRC), it works very well.
Hm, will try that again then and report back.
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Old 10-30-2011, 09:10 PM
TomcatViP TomcatViP is offline
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interesting

At high speed the 110 can handle a fair amount of G to be looked at seriously. Of course it's a big plane so it will bleed E much faster, but for a snap shot it works well.

I regularly use her to CAP england coast at 5K with some modest success against fighters. No pilot lost so far I think. With a classical B&Z approach, you're doing the job right.

However the concrete Spit wing is still a mystery for me aswell. You can poor whatever possible she wld still hold into that fuselage and provide lift just as on its first day (and that's nonreciprocal of course old Oleg)
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Old 10-30-2011, 09:30 PM
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Yup the SC500 type III, with the C-25 type fuse set at 14 seconds works great low level, I rarely fly the 110 at more than 100m altitude, usually at mast top height except for when popping up to acquire a target area. Skip bombing ships takes 1x 500 bomb and they go down, I come in flat out at deck height, and release as soon as the bow and stern touch either side of the reflector sight glass, then you have about 2 seconds to pop up over the ships mast and back down to line up on your next ship!

Craig
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Old 10-30-2011, 10:06 PM
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So, just managed to sink 3 ships, a bit of experimentation still required, however. Funny that only the 500kg works this way, I usually only use 250kgs, so that explains a lot.

@Tomcat, yeah, since they fixed the 110s highspeed problems it's quite descent in dives. Still requires lots of patience to fly successfully, but I just managed to get a couple kills without being killed. Enemy target fixation helps of course, hehe.
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Old 11-01-2011, 02:03 PM
Tavingon Tavingon is offline
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Sadly it feels like the rear gunner is a waste of space, he barely manages to scratch pursuing aircraft
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Old 11-01-2011, 03:25 PM
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The way I see it is that if the rear gunner gets an opportunity to fire then I am pretty much in a world of sheet and will soon be dangling from a chute if lucky. If he gets no gunnery practice then I am doing ok

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