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| Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
| View Poll Results: What is the best unit scale for FW? | |||
| Big Scale as far view |
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3 | 42.86% |
| Small Scale as near view |
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1 | 14.29% |
| Asadex's realistic scale |
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3 | 42.86% |
| Voters: 7. You may not vote on this poll | |||
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#1
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Ahh thank you.
But I guess adding new things would be difficult right? Like new items, or new types of units. |
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#2
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i'm adding new unit types mixing the model parts of the existing units working on Unit Avatars file
Each unit has an head, a body and two handed weapons, you can mix each one in the way you want So you can create new troops, new heroes and new specials. Map editor will automatically see the new files and you can put them in your maps |
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#3
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Quote:
Sounds good. I should play around a bit, since this may be simple enough for even me to do. |
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#4
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what we cannot seem to mod right now are new names for things. So if you add a new unit or perk, I don't think you can give it a new name. The problem is the names are stored in an encoded localization file and the developers have not released any information on the encoding scheme. I decoded what I was able but finally reached a point where I could not finish without more information.
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#5
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Quote:
i created foot_knight_spearmen the name is a variable coded in the xml file you can also to mod it directly from the editor |
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#6
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I like the look of the mod. Is it possible to change how many units are displayed?
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#7
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yes, changing formations, but each men represent 1 hp point so i think it will be better to increase also hp and this would ubalance the game.
I'm trying to find a solution but, at the moment, i'm working on new heroes for RPG mod, excracting models from the troops and using it as a single model. I need the classic heroes like the warrior ( i'll use the foot knight model ) the elf, the thief ( i'll use the ranger ), and others. |
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