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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-28-2011, 06:06 PM
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bw_wolverine bw_wolverine is offline
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Default Continued!

...Continued!


The damaged 109 is growing larger in my sights as we soar 100ft above the masts of the German ships off the French coast...right into the midst of a large engagement. I count at least five aircraft before I see a wounded Hurricane being hounded by another 109, cannon tracers arcing through the air.

I stay with my original prey until I'm convinced I'm in the attacking 109's blind spot and curl off towards him. I've got a lot more speed and I'm closing fast now. He fires again! The damaged Hurricane nearly stalls as he evades! The 109 levels out and readies a killing blow just as I come into range right on his tail. I don't have much time. I'm going to be past him in a split second. A half second burst of fire and the 109 errupts in flames and I roar right through the blast, orange and red light flashing past my canopy!

I look out over my shoulder to see the other Hurricane limping off, trying to gain some altitude and make for home. There's no time to dip my wings to him. Another 109 is lining up a run on me. He's right on my tail and I'm weaving and using my rudder to mask my turns, slipping away from the tracers that flash past my starboard wing. We're so close to the water and I'm on the edge of stalling. One inch more on the elevators and I'll drop to the cold waters like a lead leaf.

Now we're weaving, scissoring back and forth as I try to use my Hurricane's manoeverability at low speed to my advantage. One, two, three times we trade sides. On the fourth, I get the opportunity and a quick squeeze on the trigger rakes his wing with bullets as he flashes past. And now we're both taking big turns, gazing upward as each other as we both know exactly what's about to happen....

He levels his wings as I do, carefully pitching his yellow nose right at mine. My grip on the column tightens as my thumb itches on the trigger. 1000ft...800ft...500ft.... Suddenly we're both firing, bullets spraying past each other. Neither of us balk. We're going to hit! The last possible moment and we both make our choice. I pull up. He noses down. The plane rocks with the buffeting I receive from passing within feet of the other. I quickly check my instruments and wings. A few holes, but otherwise fine. Twisting about I look behind to see a gout of water glittering in the sun before settling back to the surface of the channel. Must have killed the pilot.

I've had enough. My guns are almost out. My luck is likely more so. Peeling away to starboard, I gain to 5,000 and set for cruise all the way back to Lympne. I've done my part today.

And I'll do it again tomorrow.

Per Ardua Ad Astra

S!
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  #2  
Old 10-29-2011, 02:39 PM
howcome howcome is offline
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So much fun last night. Even more fun when I got TS3 up and running. People calling out bandits, excited calls of first people kills and hearing disappointment as someone was on the way to their death. Server is very good and I was averaging 80-90 ping from here in California. I even got a couple of hits on a 109 before I went into an uncontrollable spin and hit the cliffs. I am very new to the realism settings. Between this and DCS A-10 simming is at a high point for me. Time is already squeezed and when SWTOR comes out it is gonna be even tighter.
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Old 10-29-2011, 04:34 PM
Spinfx Spinfx is offline
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Hi Guys,


Just a note to say we are testing a new mission Battle of France. We're looking at bugs/performance etc, so bear with us while we tweek it.

Reading the brief is suggested to get handle on where everything is.

The mission, has multiple ground targets missions for both Human German and British bombers. Mostly close to the front, with only a few for deep strike missions. Completion notices will be displayed when targets are destroyed.

Multiple AI bomber flights from low medium and high altitudes doing strike missions periodically show up running mostly north south routes.

The mission rotates back to the normal Battle of Britain channel mission every 8 hours.


Spinfx.
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Old 10-30-2011, 09:09 AM
Helrza Helrza is offline
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Holla guys, just wanted to drop a line. Had an absolute blast on the server aver the last few days had some awsome dogfights with a few of the boys, and looking forward to more fun

on another note, i wish to appologise to those i was having fights with, and i CTD. Big <S>, and thanks for your understanding
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Old 10-31-2011, 09:39 AM
335th_GRAthos 335th_GRAthos is offline
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AAAAAAAAAAAA!!!!!!!!!


AAA killed me at 3,5K alt over England!!!!!! :-O

This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!!
This can not be happening!!!! What a cheat! rubish!

R.O.F.L.


I swear, it was a 3inch AAA hit and everything went black!
I think I should post it a the bug thread....

~S~
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Old 10-31-2011, 10:03 AM
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Bewolf Bewolf is offline
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Hey guys, just a bit of feedback here. Lately I have played around with the Repka servers and one of them had a "Operation Sealion" going on. Scripts for taking ground and defending all included was much fun. What really made the difference though were the moving ships. No idea what is planned in this regard on ATAG but attacking ships actually moving has been much more exiting then the static ones on ATAG. Or maybe I never encounted ones, dunno.

However, would be great to see some in the future.

P.S. Are vehicle convois and trains included? Never noticed them if they are included.
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Old 11-01-2011, 12:33 AM
ATAG_Bliss ATAG_Bliss is offline
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I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!

I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves!

Here's hoping for some fixes really soon
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Old 11-01-2011, 02:10 AM
salmo salmo is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
AAAAAAAAAAAA!!!!!!!!!


AAA killed me at 3,5K alt over England!!!!!! :-O

This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!!
This can not be happening!!!! What a cheat! rubish!

R.O.F.L.


I swear, it was a 3inch AAA hit and everything went black!
I think I should post it a the bug thread....

~S~
QF 3 inch 20 cwt AA had an effective range of 16,000 ft (4,900 m)
See http://en.wikipedia.org/wiki/QF_3_inch_20_cwt

British 40mm Bofors AA had a maximum range of 7,160m - 12,500m
See http://en.wikipedia.org/wiki/40_mm_Bofors

It might have been a lucky shot from 3,500m, but you were well within the AA range.
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Last edited by salmo; 11-01-2011 at 02:19 AM.
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Old 11-01-2011, 05:50 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by cheesehawk View Post
Haha, in my experience, under normal circumstances, if you get hit by AA its just a lucky hit, maybe a 1-50 chance of taking a round that causes enough damage to force you down. The odds go up the longer you fly low over the airfields obviously.

On the other hand, if you are attacking Bliss's ground targets, THOSE are DEADLY! Under 500m for low level skip bombing, you are dead 75% of the time before you can drop. High level bombing seems safe over 2k. Dive bombing (this I haven't tested as much yet) has gotten me killed before drop 3/4 tries, with 1 death immediately after drop, hehe, so 4/4 times I died. Those were tested from 3-3.5k in a near vertical dive, with automatic drop set to 500m. I have not yet returned to base in a Stuka flying against those targets, lol.

I need to learn low level bombing in the Ju-88, I think I can get the entire target area in 1-2 passes.
Well to be fair, those 2 armor objectives inland are supposed to be for the bigger heavies (level bombing). Stukas should be for the ship obj's, airfields, or radars - My fault as I should explain it more thoroughly in the briefing. I have successfully destroyed the targets by dive bombing before, both in a heavy and in a 110, but it was rather unorthodox. I climb to 3000m and dive like a stuka, (in a 110 or 88 - divebrake comes in handy!) and drop all bombs and be pulled up well before 1000m. If you are above 1000m there's hardly any danger at all for the armor placements. You get within 750m or closer, and you'll wish you wouldn't of
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