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#1
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and the stock model, HMS Illustrious CV has a LOD0 of 16815 polys. -- So would it not be reasonable for modellers to take these as a guide rather than be limited to 8000 for a capital ship? In the work I have been doing I have used HMS KGV as the principal guide to model size and structure with the result: HMS Warspite BB - LOD0 15998 polys RM Caio Duilio BB - LOD0 19386 polys If used correctly by mission builders there would not be lots of these models in a scene and if realistically spaced only one of the models would be displaying at high lod level at a time. -- unless your doing a Pearl Harbour scenario I guess. When used in the game the biggest fps hit is seen when the AAA all opens up at the same time from multiple warships. This is not related in any way to the complexity of the 3D model itself, just the effects generated by the number of guns. Ashe Last edited by Asheshouse; 10-27-2011 at 10:50 AM. |
#2
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As well it could be, that with Pf the limits were raised - without me knowing about it. However, you are right, current work should orientate on the given and I see no problem with higher polycount for big warships/battleships, as they rarly come in dozens. However... it must be reasonable! And if you think about it, its expectable, that the King George V is rather high poly, with all the masses of tiny anti-aircraft weapons on deck (the AA guns on the after deck alone are already ~1000 tris). Marat on the other side is 'naked' and can live with a third of the polycount. Quote:
The trick is, not to look for the maximum limit, but for the average values - these to orientate on. See here the numbers of a few of the bigger stock ships (only LoD00, NULL mesh deleted) - in order of polycount decreasing: King George V. - 15867 tris ![]() Illustrious - 11444 tris ![]() Tirpitz - 8020 tris (!) ![]() Kent - 5961 tris ![]() Niobe - 4080 tris ![]() Marat - 3845 tris ![]() Illmarinen - 3036 tris ![]() Note, how the rather small destroyer is higher on polycount than the battleship Marat. As I said, its depending on size and complexity, if its really reasonable.
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#3
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S!
Since we are working on this (I guess)... Why not try to do this? This would be an very interesting addition! This or a future patch... ![]() |
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