Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-27-2011, 07:55 AM
Asheshouse Asheshouse is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 271
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Polylimit for larger ships is ~5000 to ~8000 tris, depending on object size and complexity.
But the stock model, HMS King George V BB has 20016 polys for the LOD0.

and the stock model, HMS Illustrious CV has a LOD0 of 16815 polys.

-- So would it not be reasonable for modellers to take these as a guide rather than be limited to 8000 for a capital ship?

In the work I have been doing I have used HMS KGV as the principal guide to model size and structure with the result:

HMS Warspite BB - LOD0 15998 polys
RM Caio Duilio BB - LOD0 19386 polys

If used correctly by mission builders there would not be lots of these models in a scene and if realistically spaced only one of the models would be displaying at high lod level at a time. -- unless your doing a Pearl Harbour scenario I guess.

When used in the game the biggest fps hit is seen when the AAA all opens up at the same time from multiple warships. This is not related in any way to the complexity of the 3D model itself, just the effects generated by the number of guns.

Ashe

Last edited by Asheshouse; 10-27-2011 at 10:50 AM.
  #2  
Old 10-27-2011, 02:07 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Quote:
Originally Posted by Asheshouse View Post
But the stock model, HMS King George V BB has 20016 polys for the LOD0.

and the stock model, HMS Illustrious CV has a LOD0 of 16815 polys.

Well, I have different models then.


Quote:
-- So would it not be reasonable for modellers to take these as a guide rather than be limited to 8000 for a capital ship?
Well... most of the ship models (and especially higher poly ones) came with Pacific Fighters and were 3rd party work. So I suppose, the 3rd party people didn't care to orientate on the given limits and the models were nethertheless pressed into the game with one eye shut (due to the well known time and money problems, that Luthier had with PF). But thats just a theory of mine.
As well it could be, that with Pf the limits were raised - without me knowing about it.
However, you are right, current work should orientate on the given and I see no problem with higher polycount for big warships/battleships, as they rarly come in dozens.

However... it must be reasonable! And if you think about it, its expectable, that the King George V is rather high poly, with all the masses of tiny anti-aircraft weapons on deck (the AA guns on the after deck alone are already ~1000 tris). Marat on the other side is 'naked' and can live with a third of the polycount.

Quote:
In the work I have been doing I have used HMS KGV as the principal guide to model size and structure with the result:

HMS Warspite BB - LOD0 15998 polys
RM Caio Duilio BB - LOD0 19386 polys
While Warspite is still ok, being the same category as KG-V, the Caio Dulio is IMHO over the edge.
The trick is, not to look for the maximum limit, but for the average values - these to orientate on.

See here the numbers of a few of the bigger stock ships (only LoD00, NULL mesh deleted) - in order of polycount decreasing:

King George V. - 15867 tris


Illustrious - 11444 tris


Tirpitz - 8020 tris (!)


Kent - 5961 tris


Niobe - 4080 tris


Marat - 3845 tris


Illmarinen - 3036 tris


Note, how the rather small destroyer is higher on polycount than the battleship Marat. As I said, its depending on size and complexity, if its really reasonable.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #3  
Old 10-28-2011, 07:40 PM
28_Condor 28_Condor is offline
Approved Member
 
Join Date: Oct 2009
Posts: 108
Default

S!

Since we are working on this (I guess)...



Why not try to do this?



This would be an very interesting addition!

This or a future patch...

Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:26 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.