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Quote:
128, 256, 512, 1024 pxl square (I guess, because of the 32bit game structure), while for ground objects 256pxl or below is still standard, but can be increased to 512 pxl square, if reasonably. Quote:
Polylimit for larger ships is ~5000 to ~8000 tris, depending on object size and complexity. Quote:
No. That has nothing in common. Its rather, that the engine is build for it, so its the best to keep it, so its on the save side. And also because the game has already so much content, that it would go inharmonic looking, if new content would be made with higher standards. And its maybe understandable, that we are not able to remodel every existing content in game to higher standards. That would mean a new game (what CoD is in fact).
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 10-27-2011 at 07:30 AM. |
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