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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Ace - your interpretation concerning DX11 support is wrong. That statement from Oleg means exactly what it implies, that the game would use DX11 features, i.e. it was intended to be a DX11 game.
Luthier said shortly after release that they attempted a DX11 implementation but had to shelve it temporarily as it was too buggy. Presumably they have been concentrating on other features in the meantime and eventually we will get to see DX11 working in COD. It never ceases to amaze me how people can adopt such a lawyer-like butchery of the English language in an attempt to prove they are right. The confusion regarding DX11 implementation in the release publicity is down to the somewhat chaotic way that it was all handled - essentially marketing/publicity were a step or two behind the developers and were still touting a temporarily deprecated feature.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
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#2
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the bottom line is - game is released in alpha state; was unplayable on most machines, lacking proper FSAA (still is), with crap sounds, full screen missing, full video options, etc (not to mention the circus with epileptic filter)....we can talk about bugs and how sims are complicated etc....but if majority of folks had literally slideshows after the game was released.....and we still have serious performance issus (example, when the dust and other effects are near, when more planes are near down low etc.) then we have the right to be disappointed.
Last edited by Tvrdi; 10-22-2011 at 08:22 PM. |
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#5
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Stop, please...
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New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe. That's the simple point, no subject for discussion. |
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#8
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Quote:
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#9
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You are still wrong Aces - either willfully or through ignorance.
Any sensible, plain English interpretation of what is meant by 'DX11 game' or 'DX11 supported' is that specific DX 11 features will be used in the game. This is what was intended to happen with COD. It is what the developers were working on. It is what Oleg was referring to in the link. None-implementation of any specifically DX11 features means the game is not currently DX11 in any reasonable meaning of the term - certainly for trade description and legal purposes I don't think any company would attempt to take the line that you seem to be suggesting. Whether it uses feature levels to provide backwards compatibility with DX 9, 10 or 10.1 hardware or some previous means of doing so is immaterial.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
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#10
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Quote:
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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