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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 10-22-2011, 10:11 AM
Xanathos Xanathos is offline
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Join Date: Oct 2011
Posts: 25
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I sit like on needle wiating for Ashes of Victory
I hope that in new game, players begin adventure from begining like in Civil War, first as minor trader piloting Tug, then earning money throug simple transport quest to possibility buying new ships, like Walrus, Abra, Star Wolf rtc. Next through missions meeting new people, or hiring them from space stations canteen, or saving them from trouble.

What do you think about add to game new pilot specjalisation, beside well know skills: pilot, gunner, rocketeer and system specjalist, new skill ability (Large Ship Operator) would focus on piloting large ships. This tree skill techniques would include pilotage, fire or systems and well trainer pilot will be better than firmware mk 3. Pilot from that specjalizastion will have full tree primary skill (pilot, gunner, system) and basic tree secondary skill. Of course normal pilots still will ba able piloting motherships.
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