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#1
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Right-click the empty mag and choose refill (or something like that, I'm not sure as I play the german version). That should open a window where you can do that, as long as you have appropriate ammo in your mercs inventory.
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#2
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the_Brain,
If it's really that simple to do, I'll be kicking myself in the rear end for not knowing it! Thank you for informing me! Although the documentation that came with the game is far too sparse on very helpful details. If there's another release of BSM, then I'd advise having the "mixed refill of magazine" content added as a Tip as one waits for the game to load. I wish that I would've known this years ago! |
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#3
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The ammo pouch that costs approximately $290 is having issues when it's doubled up on one belt. If one looks at the image below, one will see what I mean:
![]() The lower pouch's GUI makes it appear that one could fit in long magazines, but it never allows for them to be stored there. Rather, one can fit objects as long as they're no longer that 1 box in size. It operates exactly as the ammo pouch located above it, but one can't see the horizontal divider. I also had some strangeness when attempting to "Fill Magazine." For the entirety of last night's game session, I could not see the ammo boxes in the large rectangle. No items where displayed within said rectangle, but one could float the mouse through that portion of the GUI, and see text descriptions appear, describing the invisible ammo box the mouse was floating over. Today, the ammo boxes appear in the GUI without any problems. Weird! |
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#4
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This forum is dead, isn't it?
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#5
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@IceShade
i hope not ![]() @all are there any news about the next release of the blue sun mod? |
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#6
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Just because I have been terribly busy lately and haven't posted here in a while doesn't mean the mod is dead. I will begin working on the final version of BSM(2.0) when the new year has started. The release is planned for Febuary, I have a few new weapons to add and a few minor bugs to correct. I don't have any major changes in the pipe, but that might change once I get started on it again. The final version will be tested before released, I don't want any patches or addons once it's released.
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#7
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Quote:
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#8
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Ain't no-one here but us ZOMBIESSS!!!!!
btw Ras, a Febuary release for the final version? hope you get it out before the release of Jagged Alliance. will you be switching to modding that after? |
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#9
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Quote:
I am not a 100% sure if 2.0 will be the last version tho. Even if I'm a bit bored of modding 7.62, I've been doing that almost 3 years now, I might get my mojo back after playing BiA. If it is possible to mod BiA I will prolly try to do something with it, once you get bitten by the mod bug it's hard to shake. But I wont know the modding capabilities of BiA until I have it on my HD, so we'll see. I have just started looking into what to add in BSM 2.0 and made a small discovery. I found the file that controls what speed you get traveling on the global map. The problem is a binary file that adds the path finding points for it, but if I manage to crack it, adding a helicopter might not be out of the question. The model from BE5 could easily be imported. Another thing that needs to get done for 2.0 is all the shops and their inventories. Since there is now more than 400 weapon in the game, dividing them up categories makes more sense. Some weapons should be very rare, others very expensive. I will also remake the weapon order code for Uribe, it's way to clunky and badly made. Maybe add a shopping cart so more than 1 item can be order at once. And while doing that, make some new places where you can order weapons, and ammo too. I'm not sure how I'll implement these ideas yet, but since I know it must be done I'll get it done ASAP. |
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#10
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If you're on the requests trail then can you add a few more maps for random encounters? The 13(? 16?) there are now get a bit repeatative. Especially when you know where the good fire points are from. Another 6 or 7 would be good.
A random map generator would be even better but I'm guessing thats asking a bit much? Request No. 2 :- glowsticks. useful in the early game before NVG's. chuck 'em around like grenades to light up a small area. Request No. 3 :- the logic that allows AI to get past/through boobie traps too easily. Or has that been fixed and I'm forgetting? |
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