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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-21-2011, 10:10 PM
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philip.ed philip.ed is offline
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OK, sure thing:

cliffs of dover videos on youtube. None are in DX-11. Note: the game does not run in Dx-11. Support is irrelevent, as I pointed out, people are paying money under the impression the game will run in DX-11. Shall I post every-single video here to prove my point? No, let's be adults here Aces! It is much simpler to provide one video to disprove me, rather than one-hundred to provide my argument with even moderate levels of tangibility.
128 players online. Well, speaks for itself really. Take a look at hyperlobby or whatever online service people are running.
I don't play online, so can't provide current screens, so I'm sure some could.
As far as SUPPORT goes, my previous post in this topic supports my belief. On release, and within months, the game can just about be run with these numbers. Maybe it is supported, but playabality is another issue.
Here's the topic:
http://simhq.com/forum/ubbthreads.ph...ml#Post3273039
But with internet lag, do we think this would be playable? It's speculative, there's no definitive proof; other than the fact that there aren't 128 players online in the same game, because you can't find 128 people able to play the game that well against eachother.
I know you will say the game support's it, but please understand, Aces, that there is a fine-line between what can be achieved and what has been achieved. People looking for immediate results should steer clear of sims, but for someone who struggles (with highest settings and a great PC) running more than about 60 planes offline, 128 online is a pipe dream.

Anyway mate, just my personal opinion. Not trying to split hairs, just saying that this game is never black and white. Some people have easy experieces with great rigs, others don't with similar systems. Is it the software or the person? Well, in the case of the game's release, mostly the former. And the release is key here, mate, as this is the box-art for the release. Note that this video is a while after release. At release, people were struggling to have more than a few videos in the sky at the same time on brilliant systems.

enough from me! have a great weekend
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  #2  
Old 10-21-2011, 10:17 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by philip.ed View Post
enough from me!
enough?

But Im still waiting on proof!

So enlighten me here.. I have DX11 installed, Cod runs fine on my PC.

Now..

Your claiming CoD does not support DX11?

Right?

Ok what feature is in DX11 that is not in DX10 that CoD states it is making use of? Because I have looked and I don't see it, so please help me out understand where your comming from on this.
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  #3  
Old 10-21-2011, 10:35 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
enough?

But Im still waiting on proof!

So enlighten me here.. I have DX11 installed, Cod runs fine on my PC.

Now..

Your claiming CoD does not support DX11?

Right?

Ok what feature is in DX11 that is not in DX10 that CoD states it is making use of? Because I have looked and I don't see it, so please help me out understand where your comming from on this.
CLoD have DX9 and DX10.0 rendering full support. DX10.1 isn't fully supported. With DX11 enabled ingame, you can't run the game, isn't supported yeat.

What you are talking is nonsense: DX11 itself have backwards compatibility wit DX9 and 10, but CloD don't uses DX11 rendering.

What was SOLD to us was that CloD in release will uses DX11 rendering. I'm a fanboy and love this sim, but the "release LIES" remains... MG fool us about AA, DX11, etc.

I'm a fanboy but i'm not stupid. Now i can enjoy the sim, and believe that Ilya is doing the right thing now, but the release was a bunch of crap and lies.

Let's move on, please... You can't even try to win this one, for sure...

Last edited by LoBiSoMeM; 10-21-2011 at 10:37 PM.
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  #4  
Old 10-21-2011, 10:37 PM
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Quote:
Originally Posted by LoBiSoMeM View Post
CLoD have DX9 and DX10.0 rendering full support. DX10.1 isn't fully supported. With DX11 enabled ingame, you can't run the game, isn't supported yeat.

What you are talking is nonsense: DX11 itself have backwards compatibility wit DX9 and 10, but CloD don't uses DX11 rendering.

What was SOLD to us was that CloD in release will uses DX11 rendering. I'm a fanboy and love this sim, but the "release LIES" remains... MG fool us about AA, DX11, etc.

I'm a fanboy but i'm not stupid. Now i can enjoy the sim, and believe that Ilya is doing the right thing now, but the release was a bunch of crap and lies.

Let's move on, please...
Reading problem???

It says : SUPPORTING DX11!! Not using dx11! dx11 funktions can be used by this engine when implemented.
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Old 10-21-2011, 10:39 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by robtek View Post
Reading problem???

It says : SUPPORTING DX11!! Not using dx11! dx11 funktions can be used by this engine when implemented.
Man, don't even try... It's sounds just silly...

Well, let's clarify:

DIRECTX 11 SUPPORTS DIRECTX 9 AND 10 RENDERING!


CloD TODAY uses and support DX9 and DX10.0. CloD "supports" DX11? Well, enable DirectX11 in conf.ini and come back here...

"Dx11 funktions can be used by this engine when implemented"... Yes, and in any game in the world...

Last edited by LoBiSoMeM; 10-21-2011 at 10:43 PM.
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  #6  
Old 10-21-2011, 11:20 PM
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Quote:
Originally Posted by LoBiSoMeM View Post
Man, don't even try... It's sounds just silly...

Well, let's clarify:

DIRECTX 11 SUPPORTS DIRECTX 9 AND 10 RENDERING!


CloD TODAY uses and support DX9 and DX10.0. CloD "supports" DX11? Well, enable DirectX11 in conf.ini and come back here...

"Dx11 funktions can be used by this engine when implemented"... Yes, and in any game in the world...
Bold letters dont improve the worth of your opinion.

The CoD engine can support dx11 funktions when they are needed by the graphics engine.

They are not needed now!

Clear enough?
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  #7  
Old 10-22-2011, 12:03 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by robtek View Post
Bold letters dont improve the worth of your opinion.

The CoD engine can support dx11 funktions when they are needed by the graphics engine.

They are not needed now!

Clear enough?
And you assume that I can't read...

Please... You know what is a graphic engine and a graphic API? Your statement about CloD engine is really nonsense... CloD now uses Dx9 and Dx10.0 rendering APIs. To use Dx11 "funktions" they need to be implemented, and ANY GAME CAN DO THAT! Your statement: "The CoD engine can support dx11 funktions when they are needed by the graphics engine" says NOTHING, please!

It's not so hard to understand...
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  #8  
Old 10-21-2011, 11:20 PM
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Quote:
Originally Posted by robtek View Post
It says : SUPPORTING DX11!! Not using dx11! dx11 funktions can be used by this engine when implemented.
Ah, ok now that makes sence! Thanks for clearing that up rob! S!
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