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#4
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Name is the actor name ingame.
TypedName is only the tactical number. Example: Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
GamePlay.gpLogServer(null, "Name: {0}", new object[] { (actor as AiAircraft).Name() });
GamePlay.gpLogServer(null, "TypedName: {0}", new object[] { (actor as AiAircraft).TypedName() });
}
Name: 0:BoB_LW_LG2_I.000 TypedName: 1 + If the player use his own number, you will get this number. |
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