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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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GAME RELEASE/MARKETING
There's a lot of posts suggesting we should not complain about ClOD because of it's innovative engine & other advances etc. The fact is that 1C chose to market the game under the brand "IL2-Sturmkovic" along with all the other hype about immersive experience, 100's of on-line players etc. As such, it is not unreasonable for the public to expect that the game woud be at least on a par with IL2-1946 upon release. Sadly the reality is that the game has more bugs than Lindsay Lohan's crotch, even 7 months after release. I, for one, am extremely disappointed with the game. It does not live up to my expectations. MISSION BUILDING I am an experienced mission builder for Il2-1946. I'd like to build more ClOD missions, but a lack of FMB information, only moderate C# experience, combined with a slew of new property options & objects that no-one has a clue how they work is frustrating to say the least. It is difficult to know whether a FMB feature does not work because it's bugged or because it's not yet enabled/completed, or because I (as a mision builder) I have not used it correctly. SEQUEL I recall written information from the developers some time ago that the next theare of op's would be the Mediteranean. Now posts here are talking about the Battle of Moscow. What's going on?
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 10-21-2011 at 03:02 AM. |
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#2
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As others I felt disappointed by a number of problems and limitations of IL2 COD, but then again things are slowly improving (I also think they're improving too slowly), and IL2 COD sets the bar higher than anything available for the WW2.
It's very similar to the story of FSX. During years (not months), there was a vast crowd stating that FSX would die quickly, leaving a gap with nothing or just leading many people to skip to the next iteration (or competitor). But now, look at FTX addons, A2A or PMDG addon planes etc, and look at how people with current gen machines run this at max settings, and you'll probably have a preview of how things will sort themselves out for IL2 COD. A sequel will also help to fix some problems by the developpers themselves (while FSX never had that chance), and hopefully it will follow the tradition of IL2 and allow itself to be combined with IL2 COD. It's not that bad a prospect. I seriously doubt any big competitor will suddenly pop out of nowhere (I think Gaijin are bound to remain on the more gamey side of things to make their mmo thing compatible with a sufficiently large player base, I don't expect a high details sim there), so whatever ride this might be, I expect that many WW2 fligt sim fans will remain on board anyway (that's what I'll do, even if it's a bitter ride it's still better than nothing, I wish we had that option for a space combat game in the xwing tradition for example, I would take it even with bugs rather than just endure years looking at a dead genre). |
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#3
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no official answer?
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#4
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Of course not! Luthier will be back in a few weeks or months for 30 seconds to post another beta.
Until then we make the best of what we have. Or not. Choice is a wonderful thing! |
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