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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 10-18-2011, 05:36 PM
Insuber Insuber is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
+1

It happened to me on the ATAG server yesterday.
I was following a dot, I had an alt advantage.
Then, closing in, the dot disappeared. I made two rounds trying to find out whether it was my eyes that were playing jokes on me or whether it was a ghost dot.
Not seeing anything, I changed course going back home....only to find out 30sec later a bandit on my tail


It really needs some improvement!


~S~
I had the same experience several times. In Il2 it doesn't happen. Did you notice if it's related more with blue planes or red planes? imo it happens with spitfires and hurricanes, maybe it's the type of skin ...
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Old 10-18-2011, 05:47 PM
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6S.Tamat 6S.Tamat is offline
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one fast solution waiting for a better one should be to leave the dot closer crossing the lod


distance x = lod only
distance x+ = dot and lod
distance X++ = dot only


i know that there is a better solution, like refining the lods and the distancies, but that one seems to be simplier, cause you need to modify only few parameters for all the planes insthead to modify all the lods

Last edited by 6S.Tamat; 10-18-2011 at 05:51 PM.
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Old 10-19-2011, 10:24 AM
drewpee drewpee is offline
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+1
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Old 10-18-2011, 04:13 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by 6S.Manu View Post
IMO we need something like an active "labels" function who has not to be invasive: you keep pressing a key (searching mode) and looking constantly in one direction and the labels appear after some seconds based on the distance and the weather condition (clouds, sun ect.) If you lose direct visual with the contact the label disappear and you have to research for it.
Just to point 6S.Manu suggestion. It's intersting.
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Old 12-11-2011, 10:27 PM
Jazz-Man Jazz-Man is offline
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Originally Posted by 6S.Manu View Post
IMO we need something like an active "labels" function who has not to be invasive: you keep pressing a key (searching mode) and looking constantly in one direction and the labels appear after some seconds based on the distance and the weather condition (clouds, sun ect.) If you lose direct visual with the contact the label disappear and you have to research for it.
I really like this idea, a button incorporated in to the sim that would allow you to tag a contact with a label which would remain on the tagged aircraft until you lost sight of it via a cloud or terrain. That way pilots could keep track of their target without having to enable all icons.

To be fair, I've always thought the best solution we had in Il-2 was simply custom icon settings which gave approximately realistic levels of information based on the distance from target (ie, at 2.0km a black box, at 800m a colored box, and at 100m an ID simulating the spotting of a target, the identifying of that target as a bandit or friendly, and if you were really close, the ability to know who you were fighting as though you were able to read the call-letters on his aircraft, regardless of whether or not you had a hot system).

Unfortunately, some Blue pilots (in IL-2 as well) felt that these settings gave them an unrealistic disadvantage because it was then too easy to spot them as they were coming in to ambush you. At 600kph closure rate, it would take approximately 10 seconds for the aircraft to come within gun range. If those ranges were shortened to 1km, 5 seconds of warning, in the event that the defending pilot spots you at the maximum possible range, seems like a reasonable compromise. One of the problems with this compromise in Il-2 was that it was very easy to engage a target at nearly 1km with super-zoom vision and overly stable gun platforms that most aircraft were.

If you're making your attacks from a good position (high and behind and ideally, out of the sun) the defender is going to have much, much less than those 5-10 seconds (if any at all) to maneuver out of the way. However, under neutral conditions, it would at least level the playing field some based on hardware.

Certainly I'd find it preferable to the old standby of running at extremely low resolution on the biggest monitor possible, which unfortunately continues to offer advantages. Dropping my resolution from my monitors recommended 1920x1200 down to 1366x768 made an enormous difference in "spotting the dot" but the game still dearly suffers from the disappearing plane nonsense.

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Originally Posted by cheesehawk View Post
Actually, doesn't the padlock work? This would eliminate the problem to a certain extent. I have trackIR and play full switch, so sorry if I'm unaware of padlock related stuff that works in game atm.
Yes, it would do something similar, but many of us have TrackIR and find it very useful to be able to move our own heads around the cockpit. The function Manu was suggesting would work like padlock only instead of locking your head to the target, would tag that specific target with an icon. This, as an alternative to having an icon show up for every plane whether you'd physically spotted it or not.

Last edited by Jazz-Man; 12-11-2011 at 10:29 PM.
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Old 12-11-2011, 11:25 PM
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TheGrunch TheGrunch is offline
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That's actually ingenious Manu - tagging dots instead of icons being automatically enabled for an enemy. Only problem is that you'd still face the issue when you didn't have time to do anything about it, i.e. if you were already in combat and you spotted a dot arriving with no time/ability to tag it due to manoeuvering, you'd still lose them in the invisible ring area around your aircraft. Easy to solve issues of unfairness just by making sure that if the dot leaves the pilot's view for more than 3-5 secs it is untagged so no tagging people and turning away to check another area of sky for several seconds and then turning back and spotting them again easily. Basically, Manu's idea is great but the LOD issue still needs to be solved.
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Old 12-13-2011, 12:51 PM
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andrea78 andrea78 is offline
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Quote:
Originally Posted by 6S.Manu View Post

IMO we need something like an active "labels" function who has not to be invasive: you keep pressing a key (searching mode) and looking constantly in one direction and the labels appear after some seconds based on the distance and the weather condition (clouds, sun ect.) If you lose direct visual with the contact the label disappear and you have to research for it.

What I mean is that the application must simulate what the pilots see.

It's a lot different from the magic F6 on the old IL2 and labels are not ruining your flight experience... unpress the key and the labels turn off, press it again and you instantly see the contact that you have acquired (if you are looking at the right direction, of course)
+1
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Old 12-13-2011, 10:20 PM
6S.Manu 6S.Manu is offline
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Here's my idea.

http://forum.1cpublishing.eu/showpos...0&postcount=97
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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Old 12-13-2011, 10:44 PM
Blakduk Blakduk is offline
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I tried using the Meshlod=1 solution, didn't notice any big improvement but noticed a considerable hit to my framerate. I went back to Meshlod=0.

The best solution for me is to reduce Antialias to '0'- that seems to have fixed it for me. No longer do i see planes disapearing as i close on them, when they hit that sweetspot of changing from a dot to a plane profile. One of the guys on comms on the ATAG server suggested it and a number of us tried it. We all agreed it made a huge improvement.
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  #10  
Old 12-29-2011, 09:56 PM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by Blakduk View Post
...The best solution for me is to reduce Antialias to '0'- that seems to have fixed it for me...
What do you mean? AA off in the game menu, or is it on the nVidia control panel?

Regards.

Last edited by jg27_mc; 12-29-2011 at 10:07 PM.
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