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| Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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When Bliss changed the dot visibility distance from the default (?) 14 km to 20 km on the ATAG online server he got huge approval from the online players. It made a positive difference in gameplay.
Don't know if the 20 km value is still in place; I was having difficulty spotting distant aircraft last night including bomber formations.
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Last edited by ATAG_Snapper; 10-18-2011 at 02:16 PM. |
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#2
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+1
Tamat is spot on. LOD must be reworked to ensure some visibility at medium distance. I tried yesterday online, and even at short distance (400-500 m) the other plane literally disappears when it shows the minimum profile, seemingly it is a purely bidimensional object. |
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#3
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#4
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Here we have guys who want max difficulty, not max realism (don't care to explain to me how it's in real life: we have a military pilot in our squad and he claims that it's too difficult managing contacts). The same thing is happening now with RO2: the game is a total failure but one of the few good things is the "zoom" improvement: now is not anymore as in RO where you were hunting pixels (at 150m), but you can shot at guys at 300m and more, and they still are not dots. Anyway it's an improvement on RO but there are guys against it (actually it's the lack of sway what is ruining part of the game, not the zoom). We already have the zoom function in IL2 and Clod (FOV management), but it's easy to note that keeping SA as a pilot is a lot different as keeping it as a soldier (everything is slower, enemy is not passing over your head or underground as zombies). So FOV's increase in flight simulators is useful only on already acquired targets. The same thing happens in DCS A10 too: you zoom around you SOI, you don't scan the sky in that mode... IMO we need something like an active "labels" function who has not to be invasive: you keep pressing a key (searching mode) and looking constantly in one direction and the labels appear after some seconds based on the distance and the weather condition (clouds, sun ect.) If you lose direct visual with the contact the label disappear and you have to research for it. What I mean is that the application must simulate what the pilots see. It's a lot different from the magic F6 on the old IL2 and labels are not ruining your flight experience... unpress the key and the labels turn off, press it again and you instantly see the contact that you have acquired (if you are looking at the right direction, of course)
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 10-18-2011 at 03:13 PM. |
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#5
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Most agree this is a problem, I still don't get why ac suddenly disappear as you get closer? In the first beta version of this latest patch, the devs tried those small white discs (that ones that appeared through terrain). From above they gave the impression of cockpit or brightware reflections and I thought they worked quite well. Unfortunately, from below ac looked like flying saucers...
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
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#6
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Also, the zoom function in Il2 and CloD makes you loose sight of the contact, because the zoom it is not centered. In other words you stare at a point, zoom, and you magnify another zone of the sky.
Ins |
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#7
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We need the same config we have in IL-2 1946: works like a charm!
1) Dots or some more refined "glare" or visual clue of distant aircraft or object; 2) Bigger LOD when planes change from "dot/clue" to 3D object. Not so hard to do. What we can't live with is this situation now: - We can spot planes far away, but when in RL will de much more easy to see them, they became nearly invisible ingame! |
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#8
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LoBi, what about my idea? Have you an opinion about that?
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#9
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+1
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#10
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Your solution is intersting, but I believe we can achieve a better solution with some more "real life" visual clue of distant aircraft and more smooth transition from this "clue" to the first VISIBLE LOD... I really don't know what is the best solution.. Maybe some "glare", some "contrast" against ground/sky...
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