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| Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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A simple way to verify this issue (bug) is to play an offline 1 vs 1 quick mission where both planes start the mission one in front of each other.
As you start the mission, you will be able to detect the dot, if you maintain your vector towards the foe, you will see that a certain distance the contact will disappear and 2/3 seconds later will re-appear. So it seems that in the transition from one size (of the contact) to the next, as they are getting closer, there is some kind of interruption for the graphic representation of the contact. I have tried this with 30º, 60º and 90º degrees of FOV, the distance at which this interruption happens is different depending the angle of FOV. So to follow a contact you are forced to constantly change your field of view in other to avoid "the contact interruption distance". The "good" news is that this issue affects both sides. You will have the same problem tracking a 109 in a spit than vice versa. Is that balance or what...? Salutes. Last edited by Majo; 10-19-2011 at 01:18 PM. |
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#2
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Quote:
Don't know if it's the scale of the planes... it could be: I'll make some tests. IMO the main problem is the textures of the background. The textures of the sea is moving nonstop, and they are really detalied: how could you see a AC, a LOD with camo texture (ergo not stable pixels), over that "sea" of moving pixel? In the LOD you have to avoid the camo effect so that the planes are monochromatic. Or maybe we an use black squared dots bigger than a pair of pixel, like the ones we already have for ships (horrible to the sight... somebody complains about labels... THOSE DOTS ARE LABELS, and you can't even take them out). It was so easy when, many years ago, the texture could not be so detailed and so the ground and sea were almost flat... you could "easily" spot a black dot over it, also because the resolutions were smaller than the ones used in these days.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#3
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Quote:
An object moving fast at an altitude let's say 500+ meters lower than you is pretty hard to see. That was at the base of all low altitude - low drag profiles for A/G missions. the REAL problem (IMO) is the contact disappearing after being seen, not the 'problem' of being unable to spot it at a lower altitude. S! |
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