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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 10-19-2011, 01:16 PM
Majo Majo is offline
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A simple way to verify this issue (bug) is to play an offline 1 vs 1 quick mission where both planes start the mission one in front of each other.

As you start the mission, you will be able to detect the dot, if you maintain your vector towards the foe, you will see that a certain distance the contact will disappear and 2/3 seconds later will re-appear. So it seems that in the transition from one size (of the contact) to the next, as they are getting closer, there is some kind of interruption for the graphic representation of the contact.

I have tried this with 30º, 60º and 90º degrees of FOV, the distance at which this interruption happens is different depending the angle of FOV. So to follow a contact you are forced to constantly change your field of view in other to avoid "the contact interruption distance".

The "good" news is that this issue affects both sides. You will have the same problem tracking a 109 in a spit than vice versa. Is that balance or what...?

Salutes.

Last edited by Majo; 10-19-2011 at 01:18 PM.
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Old 10-19-2011, 01:39 PM
6S.Manu 6S.Manu is offline
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Originally Posted by Gollum View Post
Im talking about both. I understand your issues and agree they should be fixed first. However, sometimes spotting anything at all is impossible on the english channel map. Flew an hour yesterday at 4k over the english coast in a 109 and didnt see a thing. The server said there were 15 reds.... maybe they didnt get the memo and were busy defending iceland? I think the issue is that they blend in with the ground too much. They are almost impossible to see looking down. Sometimes ill be lucky enough to spot one and be looking right at it and watch it dissapear completely. If i can spot a house or a single tree from 4k, i should be able to spot a plane. For some reason i think the distance to size scale of the planes is too dramatic. Im not at home to test this but from memmory i think the plane at ground level when viewed from say 3k looks like a dot when a house which are not too much larger then the plane model when looked at from above still looks like a house... could this have something to do with aa being broken. Fir example the dot appears and dissapears sometimes (flashing rapidly) making spotting one even more difficult.
Both the time I've flown online these week there was almost 25 enemy planes... During the flight I've seen none (flying from Calais to Dover and back).

Don't know if it's the scale of the planes... it could be: I'll make some tests.

IMO the main problem is the textures of the background. The textures of the sea is moving nonstop, and they are really detalied: how could you see a AC, a LOD with camo texture (ergo not stable pixels), over that "sea" of moving pixel?

In the LOD you have to avoid the camo effect so that the planes are monochromatic. Or maybe we an use black squared dots bigger than a pair of pixel, like the ones we already have for ships (horrible to the sight... somebody complains about labels... THOSE DOTS ARE LABELS, and you can't even take them out).

It was so easy when, many years ago, the texture could not be so detailed and so the ground and sea were almost flat... you could "easily" spot a black dot over it, also because the resolutions were smaller than the ones used in these days.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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Old 10-19-2011, 03:43 PM
AMVI_Superblu AMVI_Superblu is offline
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Originally Posted by 6S.Manu View Post
IMO the main problem is the textures of the background. The textures of the sea is moving nonstop, and they are really detalied: how could you see a AC, a LOD with camo texture (ergo not stable pixels), over that "sea" of moving pixel?
I better call this "Terrain Masking" or "Camo".
An object moving fast at an altitude let's say 500+ meters lower than you is pretty hard to see.
That was at the base of all low altitude - low drag profiles for A/G missions.
the REAL problem (IMO) is the contact disappearing after being seen, not the 'problem' of being unable to spot it at a lower altitude.

S!
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