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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Quote:
The mission is still in its early development stage and has about 6000 lines of code. It is very important to track bugs and problems. Thank you for details you provided. I hope Small_Bee can find the cause of the bombs bug. Maybe it is a dynamically loading spawnpoints which can be reloaded again while you are in the load-out menu. The mission reloads spawnpoints periodically to allow airfield capture mechanics. There are some known bugs with frontlines but ground units can be attacking deep into enemy lines and not necessarily be found on the coast itself. Usually players cooperate in TS and tell each other where the ground units have advanced from the coast. The autokick utility has been just written 2 days ago and also being beta/alpha-tested. Max allowed ping is set at 300 for now. However it is still being worked on and may have some bugs. Players are supposed to receive several warning messages before being kicked. As stated above all this is very much WIP and will be improved step by step. Thank you very much for your help and support! |
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#2
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flew on your operation sea lion server tonight, along with several other SYN members, we all really enjoyed it, fantastic server, no lag, no issues, no ghost dots, just plain sailing(or flying) , thankyou repka
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#3
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Definitely the best experience I have had with IL2:Clod so far....and yes, that includes our own server!. Really well done, guys!!
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#4
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Thank you for feedback, SYN! All credits go to mission developer Small_Bee and server owner BigRepa @ sukhoi.ru.
I love your RoF server btw when I feel like flying something else than CloD. |
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#5
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Blenheims teamwork on Repka #1.
http://www.sukhoi.ru/forum/attachmen...1&d=1320399964 http://www.sukhoi.ru/forum/attachmen...2&d=1320399967 http://www.sukhoi.ru/forum/attachmen...7&d=1320400218 Good to see bombers flying in groups. Where are the Axis fighters btw? lol Recent online figures for those who can not find people online to fly with http://www.sukhoi.ru/forum/attachmen...1&d=1320350799 |
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#6
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Did something changer serverside, Ataros?.....Im getting waaaaay better performance there last night compared to last week?......weather conditions?....ai?.....mission scripting?....odd, but in a very good way!.
P.S. There were 60+ ppl there when i was in |
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#7
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The server OS was changed about 2 or 3 weeks ago back to Win Server 2008 providing 3 cores to a virtual machine. Since then Small_Bee made some small changes to the scripts which I am not aware of. The mission or the game engine has some memory leak issues which Small_Bee is trying to solve. Probably performance depends on how long before the flight the server was restarted. Yesterday some static objects were added to airfields and other locations for more immersion (including 4 or 6 trains for example). Small_Bee is making a complete overhaul of scripts at the same time. A new version will have many new features and will come in 2-4 weeks probably. PS. I think the reason for less lag is traffic limiter that limits traffic to each clients by 35000 - a bit more than xDSL ingame settings. Many clients have LAN settings for their connection speed which overloads server with data otherwise. Last edited by Ataros; 11-06-2011 at 10:19 AM. |
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#8
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The Axis achieved some success yesterday night in Operation Sealion
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