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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-15-2011, 10:44 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by kalimba View Post
My humble conclusion is that Luthier's team is having a big dillema: to fix the terrain's color sheme, they have to modify everything in the code, including the cockpits...They are stiil trying to find a compromise.....!
If I recall correctly, one dev team member (or ex member) has said, that it was possible to get almost photoelectric colors even in IL2 1946, but only for particular time of day, while colors for other time of the day would be incorrect. It is not matter of only adjusting texture colors, because lightning must be taken into account or else you may get nice colors at noon and funky ones at dawn/dusk. They are just trying to find optimal solution making some compromises.
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Old 10-15-2011, 02:30 PM
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Quote:
Originally Posted by ZaltysZ View Post
If I recall correctly, one dev team member (or ex member) has said, that it was possible to get almost photoelectric colors even in IL2 1946, but only for particular time of day, while colors for other time of the day would be incorrect. It is not matter of only adjusting texture colors, because lightning must be taken into account or else you may get nice colors at noon and funky ones at dawn/dusk. They are just trying to find optimal solution making some compromises.
Exactly what I wrote..Compromises..That means that if my assumptions are true, it will be impossible to please everyone... Those who are showing early pics of cockpits as "perfect" forget that at that same time in the process of developpement, the terrain was awfull..."unrealistic colors" as I recall....And don't forget ! We still don't have the clouds, explosions ,reflections , realistic tracers and all the rest that need to be included in the code !
BUt maybe by the time the game is "completed", new tech like DX11, tessalation and other gizzmos will be well integrated and the balance will be established...

Salute!
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Old 10-17-2011, 12:14 AM
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I think the sun blinding effect is far too strong during sun sets. The colours are fine but actually the sun becomes less blinding when close to the horizon. Also the aura is huge during this particular situation.

Not an urgent matter but I hope it'll be reworked some day.
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Old 10-17-2011, 12:39 AM
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praying for a patch...
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Old 10-17-2011, 01:00 AM
RAF74_Winger RAF74_Winger is offline
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I hope these new creaking and groaning sounds from the airframe aren't going to make it into the next patch - they sound absolutely awful, not to mention the fact that no real aircraft makes noises like that.

Does anyone know where the samples reside in the game directory? If I could just delete them, the game would be a bit more tolerable.

W.

Last edited by RAF74_Winger; 10-17-2011 at 01:03 AM.
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Old 10-17-2011, 04:41 AM
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I can tell you that you are right

"I hope these new creaking and groaning sounds from the airframe aren't going to make it into the next patch "

Take them off quick !!! but buffets wind sound yes.. pump them up !!
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Old 10-17-2011, 04:51 AM
GOZR GOZR is offline
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Here an example I made with PitVision mode quite a long time ago now.. Ofcourse the view is set to a better realistic position and a better sounds positions and level.. This is RoF ( old patch by now ) but with my release of the mod. Listen to the wind.

http://youtu.be/pFT_3bxTPK8?hd=1

http://youtu.be/AhXp4VxcI7g?hd=1
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Old 10-17-2011, 09:20 AM
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Love these new sounds of the airframe under stress, hope they keep it. Reminds me of CFS 3!
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