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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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S!
Thanks for the nice FAQ, good read. Couple of question about the autopilot: 1) What is the "22" mode in the autopilot? When I cycle through the modes atleast in He111, this one comes up. It starts to steer me somewhere different than the "course" autopilot. 2) Does anyone know does the "level stabilizer" (a button that can be set in the control settings) work/do anything in any plane, and at any realism settings?
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
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#2
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I will probably upset you and maybe get flamed for saying this but...
I don't believe these sort of documents help as they scare off new players. It makes it look incredible complicated and physically difficult to just get an aircraft off the ground. Just as an example, why tell people all about cycling the prop pitch when it is not a necessary part of CLOD (as far as I know it does nothing)? Why tell people to find the buttons and move switches with their mouse when they can just use the keyboard? If you want to produce a document to allow people to role-play by doing things that real life pilots did but we don't then fine but it was introduced as "Just treat this as a way to get up to speed without having to spend the amount of time i have " I put a document up on Steam showing just the important parts of to fly a Blenny because everybody was posting these over complicated guides when all people need initially is a guide to getting up and staying up without blowing the engines. |
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