![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I hope then there is a option for my pilot to have sunglasses or tinted goggles so I can look towards the sun for a longer time.
Having the "sun bloom" and muzzle flash blindness is all cool, but then it opens up a whole new debate on other things that pilots used to combat these things that we cannot. What's next snow blindness? @Wilcke = I still haven't found out where all those noises come from. |
|
#2
|
|||
|
|||
|
A goggle effect would be a nice touch (as would the ability to remove your oxygen mask).
Snow blindness would also be a good idea to model now that you mention it. On bright days, depending on altitude and angle, it would be easier to see the sky than some parts of the ground. In addition the bright ambient environment should cause the pupil to contract and thus make it easier to look into the sun. More generally, I wonder if AI will be able to see camouflage? |
|
#3
|
|||
|
|||
|
As already mentioned the map designer can capitulate these effects using time of day, map & weather in IL2 1946.
As for bringing it into the "pit" goggles etc the 2 dimensional view a monitor produces is already a vast restriction in the "pit". Use the cpu cycles for something else me thinks |
|
#4
|
|||
|
|||
|
Thats actually true, you're right one of the things I noticed early and loved about Il-2 was its modeling of "snow blindness". Blessed Russians actually understand continental winter climates...
The goggles might be a neat feature though, like a reticle dimmer that actually works. FOV may already be restricted by the monitor but this fact would exist both with or without goggles. The goggles would simply give the pilot another configuration feature to tweak, that would have realistic trade-offs and matter in combat (like gun convergence). |
![]() |
| Thread Tools | |
| Display Modes | |
|
|