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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-28-2008, 01:21 PM
Codex Codex is offline
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Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
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Quote:
Originally Posted by Bulau View Post
It's quite noticeable on terrain if you set a late afternoon time, so the sun is low. It's not necessary to use a separate height map...you can bump-map a texture using itself as the bump-map, interpreting light/dark transitions in the texture as changes in height or angle. Or am I using wrong terminology?
Might be, but I haven't seen an example of bump mapping that doesn't use a height map. You might be thinking of Parallax mapping.


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