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#1
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One of my pet bugs is the propeller pitch control in the F4F (all models, lower left corner of the front cockpit). Note that at high speed (fine pitch), it's all the way back, while at low RPM (coarse pitch), it's further in. To have it all the way in is to effectively feather the prop.
This is backwards, as it should be all the way in for fine pitch (high speed), and all the way out for feathering. Please note pitch control in the Pilots Operating Manual: http://books.google.com/books?id=lMZ...page&q&f=false I'll throw in one more gotcha about the F4F. Note the shape of the handle in the sim that controls prop pitch. What's the shape the handle in the handbook? And what control IS shaped like the one in the sim? Hmmmmm... Great sim, always will be. Could've been greater with a bit more attention to the nits to pick. One more note. Why is this such a big deal for me? What caused me to notice it in the first place? Why the clock, of course. How the heck are you supposed to dead recon with your view of the silly clock blocked by a control that's doing what it's supposed to do, but isn't where it's supposed to be while doing it??? Grumble... (Yes, this was pre-track IR things, but it still makes a big difference to those of us who minimize up/down, front/back sim-head movement.) Thanks for consideration of this matter. And, of course, it would be great to see it fixed in 4.11! |
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#2
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I personally think that high quality trumps high quantity. Of course, everyone is different, but that's why mods are optional. If something is going to be stock, it has to reach the baseline level of quality. If DT took nearly every plane that other modders built, there would almost be no point to have them working at all - just get the mods instead of patches... I'm not a mod guy myself, but I'm not against mods. I think I'll wait once DT releases their final patch (hopefully not anytime soon) to pile on the plethora of mod aircraft Last edited by Romanator21; 10-10-2011 at 11:32 PM. |
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#3
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Loku´s planes are realy good, and if have any oportunit, this deserve to include in game:
R-XIII ![]() ![]() PZL23B&PZL42 ![]() ![]() P-11F I.A.R - Romanian IAR P-11f license build version powered by French license build Gnome-Rhome engine with skis for Winter conditions ![]() RWD-10 ![]() ![]() And others plane for Stoupa to: Avia BK534: ![]() ![]() Avia B-135 ![]() ![]() And many others planes: Ki-44 D4Y2 J7W1 Ki 98 J4M |
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#4
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aircraft production by Loku looks veeeeeery good !!!
but they are unlikely will be included into the patch ((( |
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#5
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How many of the planes listed/shown have complete LOD models and not just the first one? Which match the polycount and texture size limits as set by 1C? Which ones do not violate some copyright law? Which authors want to have their creation in an official patch in the first place? And what's not subject to the NG issue?
Maybe if you filtered your list a little after these criteria it would help TD to find the good and useful things. Pointing out 3 good ones is always better than listing 30 possible ones. |
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#6
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All Loku´s planes listed are complete, Avia BK534 by Stoupa (autor of B-534 model) are done and will be great in game, and B-135 is in work.
K-44 first model is done, the others versions in work by Tainan D4Y2 in work by Kodama (nice model need the cockpit) J7W1 done whit cockpit and it´s a realy nice model Ki 98 need cockpit or maybe can be used whit AI J4M need cockpit or maybe can be used whit AI And are others models that will be good for the game. Ju-88C variants Fw190 D-11 & D-13 by old AAA Fw190 D-14 & D-15 by Gerd Spitfire Mk XII and XIV by AAA SeaHurricanes by Muas SeaGladiators Seafires MkI/II/XV HurricaneMkIIa/IId/IV ant trop models Remodeled external model for BF-109´s (and maybe can be added BF-109 G-4, G-5, G-5AS, G-6TAil, G-14AS, K-6 and K-14, including trop versions P-38E/F/G/H P-47N-15 Remodeled MIG-3 for aviaskins (and maybe can be added MIG-1 Remodeled YAK´s for aviaskins I-15 M22 & M25 by Aviaskins I-16 type 27/29 by Aviaskins Nightfighters: Bf 110 G-4NJ (functional radar) Cockpits: Cockpit DO-217K Remodeled cockpit for BF-109´s Remodeled cockpit for P-47´s Retextured Cockpit for La´s, Lagg´s, Yak´s, Mig´s and IL-2´s Retextured Cockpit for P-11 (this terrible cockpit, when i fly it i´m feling in old days of CFS I) DT are make a wonderfull work in IL-2, and the last updates are amazing, P-8 cockpit and others planes, but i think there are others nice works done for other people in out side, and maybe this work can be added in game. Tank´s for your graet work. Last edited by mcmmielli; 10-11-2011 at 04:31 PM. |
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#7
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Proper modeling: I had assumed that full LoD, damage and shadow models were required for any plane to be imported into the game. Obviously I was wrong. Is there an easy way to figure this out without having to hack into the game? Polygon and texture count: For fighters and other small single-engined aircraft, it's very hard to exceed the polygon count. Poly count could be a problem for the P.37 and P.23/P.42. Texture size might be a problem for any of them. Is there an easy way to figure this out without having to hack into the game? Copyright: Again, good question, but AFAIK, the mods I mentioned are original models or are reworkings of models which have been released into the public domain. There might be a few planes on the list which have been adapted from other games, though, so that could be problematic. Northrop-Grumman: None of the planes on my list are made by NG or any other company it's bought up over the years (Ryan). And, most of the U.S. planes I mentioned are just variants of planes that are already flyable in the game. Everything else was made by companies that went out of business, were nationalized, or which were on the losing side (so copyrights and whatnot were taken by the victors as "spoils of war"). Why haven't modders contacted TD?: Language barriers? Ignorance? Dislike of TD and its policies? (The last one is stupid in my opinion. There's too damned much politics in the IL2 modding world.) I do know that modders have big active web sites, which have extensive resources to help people create content for the game. That means that talented newcomers tend to gravitate towards mod sites. Meanwhile, TD barely makes its email address known and the closest thing there is to an "official" guide to making content for the game is the "IL2 Bible" which hasn't been updated in 8 years. As for good mods which should be in the game, look at Checkyersix's command and control mod, Certificate's AI mod and Frog's formation mod. |
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#8
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DT are already working on the AI. Some members have mentioned it a few times although it's not in this update thread.
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#9
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I'm in total agreement with you... there are some great mod packages out there with some really well deserved updates to all sorts of aircraft. Some of it looks top quality to me... have they produced a finished product or made one that works just "good enough" I don't know. Two or three guys I even asked them if they intended to bring their aircraft to TD to see about implementation... total silence. There are several guys who have worked with TD and received fantastic support in my mind. The fruits of that labour are already showing in some of the current patches with more to come.
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Find my missions and much more at Mission4Today.com |
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#10
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Quote:
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And as IceFire said... the newest 3rd party models, that will be soon available via 4.11 and ongoing patches, show very well, that the (all so blamed) old standards are way enough to produce wonderfull content. Higher standards or technologies are just good to help poorly skilled modeling freshmen.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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