![]() |
|
|
|
#1
|
|||
|
|||
|
XP was listed in the official system requirements before the game was released. Who is to say they won't optimize it for DX9 at some point down the road? We know today that the game is alpha/beta/unfinished. DX10 probably has priority now because they feel guilty for all the customers that already spent a bunch of money on new hardware and software, only to have their expectations shattered and lowered after a 6 year wait and $8 million dollars later. So, be smart. Don't invest a nickel in this game until it all goes official version. Then run it with whatever you have and make a decision if it is worth upgrading.
|
|
#2
|
|||
|
|||
|
I too had xp, and really bad performance, i installed win 7 64bit and got a massive improvement. i also upgraded my graphics card to a gtx 560 after that and got another massiv increase now the games runs smooth, on a 2.8 gig dual core and 4gb ram.
win 7 is the way my man! Last edited by macro; 10-11-2011 at 05:57 PM. |
|
#3
|
|||
|
|||
|
Quote:
Regards Mike |
|
#4
|
|||
|
|||
|
Can you really see that happening? If it is on their list it must be pretty far down it, and by the time that they get around to it the number of people still gaming on a decade-old OS will be so few, it won’t warrant the effort. I’ll wager we’ll see DX11 support before any improvement to DX9, but I may be wrong. IMO, the only reason to stick with XP is if you cannot afford to replace it, and I’d definitely recommend Win7 before any further hardware upgrades.
__________________
I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
|
|
#5
|
|||
|
|||
|
To anyone on XP. Save, Beg, Borrow or Steal (just not from me) But bite the bullet and buy Win7. I had xp and switched to Win7 and will never look back. It is awesome compared to xp.
ok i have High rig now. But before I spent a little cash my first upgrade was to Win7 with everything else standard. Next il2 responds best to VRAM not just Ram. so the more Video Ram you have on your card the smoother the ride. You really should be moving towards DX10/11 rig. Good CPU, medium grafics card and ram.
__________________
__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
|
#6
|
||||
|
||||
|
DX9 is like 10 years old, which in computer terms means 1500 years.
I don't see the point of developing a game for DX9, nor the point of NOT using Windows 7. Vista was suicidal, ok, but Windows 7 is really good. Another thing is, that you will loose performance on multi-core systems in windows xp, and have a limited amount of RAM. I think your GXT285 is ok for the game, the bottleneck in CoD right now seems to be the lack of multithread support for the main sim thread.
__________________
Ryzen 5800X 32GB 3200MHz AMD 6700X 12GB Windows 10 |
|
#7
|
|||
|
|||
|
Well then that makes CLoD already 900 years old "in computer terms". DX10 is no spring chicken either.
![]() Everyone seems to have forgotten...original IL-2 ran like crap under DX9. That's why most people run it today under Open G/L. Open G/L..that's gotta be like a million years old!!!. But it gives good performance. Anyway, I have doubts about Direct X any version. It could be that Direct X will always be glitchy for the type of programming used in this game. Maybe they need to re-write CLoD in the latest version of Open G/L? |
|
#8
|
|||
|
|||
|
IL-2 Original and IL-2 1946 is DirectX 8.0
you wish it was DirectX 9.0 Last edited by Jumo211; 10-13-2011 at 06:37 AM. |
|
#9
|
|||
|
|||
|
Not quite true - remember the 'Perfect' terrain setting? That was the result of a Shader Model 2 (DirectX 9 spec) sub-routine, in OpenGL, that made the water look real .
__________________
I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
|
|
#10
|
|||
|
|||
|
Quote:
For example if I wanted hardware tessellation then I need to use the DX11 function calls to do it, however if I wanted to read the joystick states and apply force-feed back, under DX11 specifications, I would still be using the DX8 DirectInput function calls which haven't changed since being introduced since 2000, or under XNA (C#) I'd be using DX9's XInput which came in 2002. What I'm trying to say is if you develop a game saying it's DX11 you can, with very little effort ensure it also runs under DX9. With regards to CloD, and the requirement to have .NET4.0 installed, I think CloD's main game code sits in the managed space but all the graphics routines are done in the unmanaged space. This can slow things down a little, but reduces the possibility of memory leaks (not eliminate) and the need to manage garbage collection. Last edited by Codex; 10-14-2011 at 08:11 AM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|