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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Just a theory, but I don't know if 10,000 = 1mbps or 100kbps or if it means any of the above. |
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#2
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btw mine was 25000 and I get pauses of a couple of seconds when, it seems, someone enters the server or at least when the logserver(?) prints out some stuff (not all) in the chat window. Could that be due to custom skins being used by some players?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#3
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Custom skins make my game lag when I get someone in my sights, today the situation wasn't much better then last time I played on ATAG, overall lots of stutters and lag. I did try to increase the net speed in my config, but it didn't help
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#4
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#5
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#6
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Well I wouldn't want the voting system, but it would be nice if the server could put together a pack so whatever it had, along with the clients having that same pack on the pc, would be the only skins that could be used.. But any sort of system that way takes tons of time to manage. Lets just hope they get it all sorted out
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#7
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In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.
Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism. |
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#8
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Cheers |
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#9
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He.
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I am 10 years flying in the IL2 and I have never seen such a statement ... It's a game! Do you have good eyesight? Large monitor? .. But in others, poor and small, so that the theme of nothing ... |
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#10
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60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes. Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV. |
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