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| FM/DM threads Everything about FM/DM in CoD |
| View Poll Results: New Revi gun sight vs old. | |||
| I like the new patch Revi gun sight |
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35 | 58.33% |
| I like the old patch Revi gun sight |
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25 | 41.67% |
| Voters: 60. You may not vote on this poll | |||
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#1
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And please do not lecture me where my priorities are with respect to the game - I know them better than you - trust me. Now you may refuse to have something that is to your eyes garbage - for others it may just look not as garbage. Fact is current solution is not realistic and more difficult to use. But if you have a better solution that is more realistic and easy to use just make it known to everybody. But please spare us with this "just lean to the right" I have enough experience with this "leaning to the right" that I know that it cannot be the solution. Until you bring up a more suitable solution you just sound with your negative attitude like those guys some centuries ago that also thought that the image of an Earth being actually round was looking garbage. |
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#2
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The point is quite simple:
We aim with one eye, on a rifle, a pistol, 125mm cannon and so did the pilots back in those days and the pilots nowadays (the leading eye, even though we have a HUD-gun-cone or something else). But in the game we play with two eyes on a 2D screen. So how do you simlute that? I have got no idea, but the difficulties to keep you head steady for a clear aim is somewhat simulated the way it is now, I think. It is not how it really is/ would be, but the sum of the difficulties are somewhat a way, I can feel aiming is more than just moving a joystick.
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http://cornedebrouwer.nl/cf48e |
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#3
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The thing is, Snafu, that you do not aim with one eye (no pilot would ever close one eye) but you have both eyes open (there had been a video clip somewhere posted here that explains why it is actually better not to close the other eye when shooting with a rifle). If a pilot really would have closed one eye he would have lost all in-depth perception and it would have made it very difficult to judge distances. He then would have had a 2D vision in a 3D world.
I do believe that putting the revi slightly off-centre in German planes was not to make pilots lean right (why should they? It would have complicated the task of the fighter pilot). It simply did not matter to the pilot if it had been in the centre or right before his right eye. I understand what you say about simulating the difficulty to have a steady aim. However I also think that the difficulty is artificially higher in a 109 currently than in a Spit because of the way trackir works. But I think we both agree that the difficulty should be the same for both planes. BTW if simulated correctly in the game the binocular view of the recticle it would still disappear at least partially if your head shaking is too strong. This would occur when the right eye due to head movement does no longer see the full circle. This would of course have an immediate impact on the image the pilot gets. I concede that Lixma's image is perhaps not the most ideal solution to this issue but one that comes perhaps the closest from what has been proposed. But I am open to any other proposal that might be better. EDIT: Of course it would also still wobble due to head shaking. So you would still need to correct your head position (keeping in mind that due to trackir it is - supposing that the headshake is correctly modelled- more difficult to correct head shake than in real life due to the "gear ratio" between your head position and how it is then depicted on the screen) Last edited by 41Sqn_Stormcrow; 10-08-2011 at 09:52 AM. |
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#4
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Quote:
You do NOT ever close the second eye. They're called reflector gunsights (also called reflex sight) and even simple rifles use them. For example the German HK G36 http://en.wikipedia.org/wiki/Reflector_sight http://en.wikipedia.org/wiki/Heckler...och_G36#Sights Quote:
The screenshot posted in this thread is accurate and this is how it should be implemented in the game. Last edited by Madfish; 10-09-2011 at 02:00 AM. |
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