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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Ok, thy. Didn´t know that.
As I see it, there are in average 30 CoD players online, barely enough to fill one server. Bliss and his ATAG Team is doing good job with his server and the design for every players fun. So is Repka. We should not split our little community over several servers, all basicly having the same concept or design. Then everyone has less fun. Eventually our server is rarely visited and mainly used by ourselves, I don´t see a real need for a TS. We needed a server for our squadron purpose, which is rather focused on historical immersion in a team, than competing skills 1vs1. Both is fun and both should have its chances. So I think, being more focused on squadrons which are similar minded, a public TS is not a real necessary for our purpose. But it is good to know, that its free now and if there are people asking for it, we will think about opening our TS3 server.
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http://cornedebrouwer.nl/cf48e |
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#2
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Well, SNAFU, it's not that everyone is seeking this 1vs1 thingy ... I mean like I said over at sturmovik.de I'm no longer interested in joining a virtual squadron (let alone able to dedicate the time to it), but your server concept comes very close to what I have been looking for for quite a few years now. I do agree that the makeup may drive away the sportive-minded players, those that prefer duels to historical mission-style teamplay, but like you said so rightly there are other servers which cater to them. I'd have joined the server by now to fly a few times if it hadn't been empty - since the missions are tailored towards team-flying lone-wolfing looked pointless so I chose to spend my time offline instead. With a solidly structured TS-server and - ultimately - a sound website to provide a central place to go for all those interested it may spark the impetous for building a solid community which is interested in historical accuracy and realistic missions.
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#3
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Hey csThor, I hear you. But anyhow, we are and will always be a minority seeking for that kind of experience.
I cannot speak for the III./JG27, I am just a member, but everyone interested and asking (kindly
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http://cornedebrouwer.nl/cf48e |
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#4
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I used to make websites a few years ago, but none of them had any trace of PHP or similar stuff in them - just old-fashioned HTML. This may be interesting for sites with mission details, but I can't imagine a modern website for a server not being built on ready-made portal structures, even if it's only for incorporating a TS viewer or/and a statistics section.
Perhaps I can provide a bit of graphics support and add my historical knowledge, but unfortunately I never learned PHP or similar languages. |
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#5
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Quote:
Nice server concept by the way! As for a public TS I would advise you to get one, seems to be something the public want in general. Were also trying to get a second public TS3 up and running for our own server. |
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#6
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I spawned in at the airfield in AD 3 taking a 109 E1, the plane was in a small hanger. After starting the plane I attempted to pull the plane out of the hanger and it blew up the second I moved for no apparent reason.
I believe it was mission 1 I figured you might want to know. JD AKA_MattE
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ASUS Crosshair IV Formula AMD Phenom II X6 1090T BE @ 3.4ghz ZALMAN 120mm CPU Cooler Intel X25-M 160GB SSD Mushkin Enhanced Redline 8GB MSI R7970 OC ATI Catalyst 12.3 KINGWIN Mach 1 1000W COOLER MASTER HAF 932 MajorBoris "Question: Do you forum more than you fly?" raaaid "i love it here makes me look normal" |
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#7
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Thank you MattE,
Every feedback welcome. I spent the last 4 days only looking for the reason, why the radio menu breaks up for red, as soon a misison is started by the menu. So I have no time to play at all. ![]() Carqeubut, AD3, is sometime difficult. Spawning in the norwegian hangers (thats what I call them) works for me, when I hit the brakes immediatly. Otherwise your tail hits the wall, after beeing turned, what some call wind (I switched off wind completlely so I doubt it). The moment you move, the collision starts. In some hangers your tail jumps up, when you leave the hanger too fast, due to a step in the hanger roll-out-way, so you have to move really slowly. But sometimes, that all doesn´t not work out, so I am currently reworking the airfield. I already defined new spawnpoints, but somehow they are ignored. Have to take a closer look at this. Did you experience any performance difficulties or menu breakdowns? @Farber: I know of no Red-only squad, so I am happy we can use AI opposition, allthough the AI is of course far off mostly, but better than nothing.
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http://cornedebrouwer.nl/cf48e Last edited by SNAFU; 10-11-2011 at 07:22 AM. |
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#8
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For me the plane exploded within seconds of spooling up the engine, the tail might have moved laterally but it happened so fast I did not notice.
I did not have any problems with the menu that I am aware of (this was my first time in your server). Just to make sure, I can’t pick a specific mission, I can only generate a random mission, correct? It is a cool server with a great concept SNAFU, I am looking forward to getting on there more. The ability to generate a mission while in the game thru the menu set is the type of thing that is going to make COD the best combat flight simulator ever. JD AKA_MattE
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ASUS Crosshair IV Formula AMD Phenom II X6 1090T BE @ 3.4ghz ZALMAN 120mm CPU Cooler Intel X25-M 160GB SSD Mushkin Enhanced Redline 8GB MSI R7970 OC ATI Catalyst 12.3 KINGWIN Mach 1 1000W COOLER MASTER HAF 932 MajorBoris "Question: Do you forum more than you fly?" raaaid "i love it here makes me look normal" |
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#9
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You are all welcome.
Currently I am using the time for deeper tests, but over the weekend, I will try to update to latest patch and hotfix. And csThor, you knowledge and assistance will be required any time soon, watch out.
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http://cornedebrouwer.nl/cf48e |
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#10
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*gulp!*
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