Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-06-2011, 04:26 AM
NedLynch NedLynch is offline
Approved Member
 
Join Date: Jul 2011
Location: Southeast Florida, USA
Posts: 390
Default

There is only one problem with this patch and that's the effects bug.

It will be resolved, it certainly can't stay like this. It is just another beta after all, lots of new good things in here.
Reply With Quote
  #2  
Old 10-06-2011, 05:05 AM
NedLynch NedLynch is offline
Approved Member
 
Join Date: Jul 2011
Location: Southeast Florida, USA
Posts: 390
Default

Oh yeah, sorry forgot.

Luthier said they want to know about reduced fps.

For me there is no real performance difference to the previous beta or previous retail patch version with one expeption and that is the effects. With effects to medium, if the game does not crash, there is a very significant performance hit (lets say, depending on location and lots of clouds, from 40ish to 25ish) upon for example looking at a bomber streaming liquids while going down.

Running the lastest nvidia 285.xx beta driver.
Reply With Quote
  #3  
Old 10-06-2011, 06:24 AM
xnomad xnomad is offline
Approved Member
 
Join Date: Jul 2010
Location: Sydney, Australia
Posts: 265
Default

You bunch of whingeing sissies! I've tried it out and I cant' fault it so far. The cockpits have changed for the worse but it's hardly noticeable, you make it sound like it was garish!

The sounds are amazing and unfortunately it brings back the old IL2 sonar. If you fly with the hood down in a Spit or Hurri , or even the side window open in the Bf 109 you will hear the enemy approaching.

It was like this in the last beta patch but I don't think I opened the window of the 109. Other than that the sound is glorious!!!! Start the "Advantage Axis" mission as a Hurri, slide back the canopy and enjoy those sounds!

I just don't think it's realistic though I can understand a 109 screaming past you in a failed bounce and you hearing it but you've got a great big engine in front of you, a shit load of wind noise around you and some headphones on.
Reply With Quote
  #4  
Old 10-06-2011, 06:31 AM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

I just can't see what the devs worked on for the last 4 weeks? Are there any improvements from the last beta patch? How could they miss the bug with the effects causing massive slowdowns/freezes/crashes?
Reply With Quote
  #5  
Old 10-06-2011, 06:37 AM
sorak's Avatar
sorak sorak is offline
Approved Member
 
Join Date: Jul 2010
Posts: 300
Default

I think the new patch overall has been an improvement.. I enjoy the new colors and lighting.. The planes are alot more clearer to see now on background terrain/water as the gauges are in the cockpits. I think things are more smoother (fps and freezing) also. The only problem is the god awful crash your whole game bug when a plane hits the ground and explodes. (haha)
Reply With Quote
  #6  
Old 10-06-2011, 08:39 AM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

All in all I think its a good improvement. The Effects lock up bug being the biggy that needs fixing ASAP.

Some of the good things. Vne has been tweaked to more realistic values. BF109 is good for 730Kmh + before it starts getting lively. BF110 snaking starts around 650Kmh. Sound cueing for high speed is better. This is going to enhance the flight envelopes dramatically. I haven't tested any other aircraft yet.

Stall Buffet is enhanced and is even better.

Auto prop pitch is working exceptionally well and easily keeps up with IAS/TAS changes.
BF109 Rads work just fine as long as you Toggle them to manual (R key). The Default Eng rad position is fully open. Once the R key is pressed they work just as before.

RAF Serial numbers are now back to being Black with Sqn codes grey.

Unfortunately the Sand blockage in the river near Le Havre is still there (I havent checked the Thames blockage yet).

Terrain colours ... not to bad personally I think I preferred the first Beta. Same goes for the cockpit colours.


BF109,Spit.Hurricane no longer have pneumatic sounds for gear selection ... which is correct as they were Hydraulic.

So its not all gloom and doom imo, showstopper is the Effects lock up.

Last edited by IvanK; 10-06-2011 at 08:45 AM.
Reply With Quote
  #7  
Old 10-06-2011, 09:47 AM
trumps trumps is offline
Approved Member
 
Join Date: Apr 2010
Location: Western Australia
Posts: 221
Default

so, apart from an issue with the effects it doesnt sound too bad, hopefully they can quickly sort out a fix and we can get into some serious testing instead of some of the hysteria and carry on kneejerk reactions we seem to get in the first couple of hours after a release! Cheers for the sanity IvanK, sorak, and xnomad !

Cheers
Craig
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.