Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-04-2011, 04:16 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by luthier View Post
Hi everyone,

There are technical difficulties that cause occasional crashes to desktop. We hunted down all of the issues caused by the features new in this patch, but we are still facing some old issues with the engine. They are especially apparent on DirectX 9 and Windows XP.
Just dump support for XP and dx9

Its obsolete as far as MS are concerned and hardware has far exceeded the limitations of XP32bit

Surerly it's obsolete for future CoD expansions?
Reply With Quote
  #2  
Old 10-04-2011, 04:18 PM
Fjordmonkey Fjordmonkey is offline
Approved Member
 
Join Date: Apr 2011
Location: Larvik, Norway
Posts: 350
Default

Quote:
Originally Posted by KG26_Alpha View Post
Just dump support for XP and dx9

Its obsolete as far as MS are concerned and hardware has far exceeded the limitations of XP32bit

Surerly it's obsolete for future CoD expansions?
Sadly there are many gamers that still run XP, as it works for their use. No idea why, though. Dumping support for it would be a bad move.

Glad to hear about the update, though! Looking forward to tomorrow
Reply With Quote
  #3  
Old 10-04-2011, 04:22 PM
Scavenger Scavenger is offline
Approved Member
 
Join Date: Sep 2011
Posts: 39
Default

Reply With Quote
  #4  
Old 10-04-2011, 04:32 PM
KeBrAnTo's Avatar
KeBrAnTo KeBrAnTo is offline
Approved Member
 
Join Date: Feb 2010
Location: Madrid, SPAIN
Posts: 99
Default

Thanks for the info, Luthier.
__________________
Former member of:
StG111 2003-2005 | SG1 2006-2009 | 15.Span 2010-2011


CPU Intel i7 920 @ 2.67 -> OC 4 Ghz MB ASUS P6T Cooler Noctua NH-D14 Memory 12GB
GPU 2x nVidia 285 GTX 1GB SLI HD 2x SATAII WD VelociRaptor 150GB RAID 0
SB ASUS Xonar DS/DT 7.1 PSU Tagan 1100W OS W7 Ult.64 LCD LG W2284F-PF
TrackIR 3 Pro + Saitek X-52 + Saitek Pro Rudders Pedals + Pro Flight Throttle Quadrant + Saitek PcDash 2
Reply With Quote
  #5  
Old 10-04-2011, 04:33 PM
NLS61 NLS61 is offline
Approved Member
 
Join Date: Nov 2009
Location: Netherlands
Posts: 218
Default dont shoot the cat

Quote:
Originally Posted by Scavenger View Post
I think there will be one , a readme that is.
But why shoot your cat over it?
Reply With Quote
  #6  
Old 10-04-2011, 04:40 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Luthier,

I've asked you a few times on info/patch threads about this, but you never answered.

I've also made a thread, which got itself locked up pretty quick.

Some mods suggested to ask you directly, so here we go:

More than half a year (not a year and a half, you smart arses ) passed from IL2CoD release, and yet the Radio Comms and the AI squadron player ignore bug are still present in the game (even if they were advertised and should have worked as day 1 features at release), completely ruining its singleplayer and all the with AI (ie massive) multiplayer modes. It is not only my personal view, but the view of the majority of IL2 CoD users.

They need to be your two top priority issues right now, as the game's stability and performance were pretty much solved in the first 3 months patches.. yet, 3 more months after that, they're still here.

Please, the game is completely unplayable because of them, make them your top priority issues, and have them fixed in the next beta patch.

And as we're here, I would humbly suggest to release beta patches more often. We have no problems trying and playing with betas in here, and it would get rid of the painful wait for testing in order to confirm them as full release patches. Win-win for both of us situation.

Thank you,
Dan Antonescu

PS: the content intended to be sent via a personal message to Luthier, of which inbox is unfortunately full all the time.

Last edited by adonys; 10-04-2011 at 05:40 PM.
Reply With Quote
  #7  
Old 10-04-2011, 04:45 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Obviously playing a totally different game to the rest of us if it's been out for a year and a half and is completely unplayable...

Thanks for the update Luthier, would appreciate an update on the radio commands system and AI if you get the time though
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #8  
Old 10-04-2011, 04:52 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Thanks for the update about the patch. I will wait for the official version though.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #9  
Old 10-04-2011, 04:53 PM
FG28_Kodiak FG28_Kodiak is offline
Approved Member
 
Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
Default

Hm get my game April 2011
Reply With Quote
  #10  
Old 10-04-2011, 04:53 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by adonys View Post
Luthier,

I've asked you a few times on info/patch threads about this, but you never answered.

I've also made a thread, which got itself locked up pretty quick.

Some mods suggested to ask you directly, so here we go:

More than a year and a half passed from IL2CoD release, and yet the Radio Comms and the AI squadron player ignore bug are still present in the game (even if they were advertised and should have worked as day 1 features at release), completely ruining its singleplayer and all the with AI (ie massive) multiplayer modes. It is not only my personal view, but the view of the majority of IL2 CoD users.

They need to be your two top priority issues right now, as the game's stability and performance were pretty much solved in the first 3 months patches.. yet, 3 more months after that, they're still here.

Please, the game is completely unplayable because of them, make them your top priority issues, and have them fixed in the next beta patch.

And as we're here, I would humbly suggest to release beta patches more often. We have no problems trying and playing with betas in here, and it would get rid of the painful wait for testing in order to confirm them as full release patches. Win-win for both of us situation.

Thank you,
Dan Antonescu

PS: the content intended to be sent via a personal message to Luthier, of which inbox is unfortunately full all the time.
First of all thank you Luthier for the update on the new(?) beta-beta patch(?). Looking forward to it. Secondly, I have to agree a bit with adonys here. I made a single player mission today involving a flight of 4 Emils with me as flight leader, after take off they just flew towards the waypoints even when I ordered them to rejoin formation, this is bad. I know you are aware of it and I know it's probably on top of your to fix list but I just wanted to highlight it yet again, fix A.I! fix comms! Personally I don't care about any other part of the game at the moment. SP is ruined. Long live the 40 odd people who fly the game online....
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.