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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-03-2011, 10:41 AM
ATAG_Bliss ATAG_Bliss is offline
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We still would like a few targets to bomb if thats your bag but we want no AI aircraft at all. We are hoping this will give us the smoothest background for dogfighting in.
As someone who's probably tested more different configurations of missions etc, I'm here to tell you that server lag caused by AI is minimal at best. Players, especially those loading in with custom skins cause 99% of all server lag. And when you get 40-60 players connected with constant joining, spawning, leaving - there's your lag. It doesn't matter if you have 2 airfields as the only objects on a map, or 1000 with AI flying around, 99% is still, sadly, caused by the players.

But of course, if your server fills up, you'll be able to witness this all on your own. It's a good theory that I wish was true, but simply isn't ..
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Old 10-03-2011, 03:59 PM
Tree_UK
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Originally Posted by ATAG_Bliss View Post
As someone who's probably tested more different configurations of missions etc, I'm here to tell you that server lag caused by AI is minimal at best. Players, especially those loading in with custom skins cause 99% of all server lag. And when you get 40-60 players connected with constant joining, spawning, leaving - there's your lag. It doesn't matter if you have 2 airfields as the only objects on a map, or 1000 with AI flying around, 99% is still, sadly, caused by the players.

But of course, if your server fills up, you'll be able to witness this all on your own. It's a good theory that I wish was true, but simply isn't ..
Hi Bliss, yes i agree with you about the AI, but we would rather not have it for other reasons, every plane you see will be flown by a human, and no more chasing dots that dissappear etc. Thank you for your post anyway mate and keep up the great work on your server, I only wish it was in the UK as our pings are pretty high when we join.
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Old 10-03-2011, 04:43 PM
ATAG_Bliss ATAG_Bliss is offline
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Hi Bliss, yes i agree with you about the AI, but we would rather not have it for other reasons, every plane you see will be flown by a human, and no more chasing dots that dissappear etc. Thank you for your post anyway mate and keep up the great work on your server, I only wish it was in the UK as our pings are pretty high when we join.
Yes the ghost dots are a problem, but are easily avoided by using the radar as they only call out live contacts.

The netcode seems to be similar of old IL2. 15 connected clients only use about a total of 600kb of combined upload/download. If it's like the old one, ping should never be an issue. I wouldn't be surprised if you could play IL2COD on a 56k modem. 1/2 our team is from Australia and have no issues at all.
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Old 10-03-2011, 04:56 PM
SYN_Repent SYN_Repent is offline
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tree, im sure you could make the map, its pretty simple mate, especially with what you want on it, give it a try
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