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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 10-03-2011, 10:33 AM
SNAFU SNAFU is offline
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Join Date: Feb 2011
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_79_dev, the screenshots are quite old now and we came a long way from that beginning. Unfortunately we are currently not in the position to provide a public TS3, maybe in the future. The missions you can load yourself in the menu are based on the daily reports mainly of the RAF diary but also on other sources. So due to the rather long range missions and the number of planes taking part (scaled down from the real numbers of course, but still around 30-40 planes clashing into each other at some points) the missions are not made for the solitary pilot and are rather suited for organized player groups. Getting bounced by a channel patrol (9 or 8 single engine fighters) or triggered intercept squadron is not always amusing for the single-online player.

We recently introduced a scoring system for the teams, based on shot down aircrafts, their types and destroyed ground units and their types. Together with side effects of the scoring (one team receives less planes, less experienced pilots) and the menu we plan to introduce a kind of "upgrade and order" system in which you can exchange points for new planes, an AI wingman or a whole squadron. (Your team will start with E1, He111P2, BF110c4, HurricaneDh5 and Spit1 and will advance to later planes, based on the scoring level of the team.) Someday in the future a kind of semi dynamically/historically campaigne is feasable, reaching from Kanalkampf (what we are currently working on, but have only 12 full-missions - each lasting 1 hour- so far) to later phases.

But currently I am trying to reactivate the penalty - system for leaving the plane in flight and try to make the channel patrols a little smarter.

We heavily depend on feedback and bug reports by players, due to the fact that I spend most of my sparetime, testing scripts, repairing and tinkering on missions to build up this system.
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