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Old 10-07-2011, 02:56 PM
FG28_Kodiak FG28_Kodiak is offline
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Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
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Made some rework on the script:

latest version:
http://forum.1cpublishing.eu/showpos...8&postcount=41

Added a exept version:
private void sendChatMessageTo(int army, string[] exepttoplayerlanguages, string msg, object[] parms)
private void sendScreenMessageTo(int army, string[] exepttoplayerlanguages, string msg, object[] parms)
Second Argument is a array of string.
so you can enter the languages this message should not be send
sendScreenMessageTo(-1, new string[] { "de", "ru" }, "Hello", null);

usefull if you have send a Message to for example the german players but dont want send a other language message to them
sendScreenMessageTo(-1, "de" }, "Hallo", null);
sendScreenMessageTo(-1, new string[] { "de" }, "Hello", null);
so the germans (with the german game version) get the german "Hallo"
and all other players gets the english "Hello".

Last edited by FG28_Kodiak; 10-12-2011 at 12:29 PM.
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Old 10-07-2011, 04:17 PM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
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Just WOW! A lot of work and quality one. I will use it in a new mission version.

BTW can I replace my methods that send messages to individual players with your methods somehow? I use methods like follows:
Code:
    private void objMsg(Player player)
    {
        switch (player.LanguageName())
        {
            case "de":
                GamePlay.gpLogServer(new Player[] { player }, "Achieve air superiority and attack ground targets in C5, D4 and E3!", null);
                break;
            case "ru":
                GamePlay.gpLogServer(new Player[] { player }, "Обеспечьте превосходство в воздухе и атакуйте наземные цели в квадратах C5, D4 и E3!", null);
                break;
            default:
                GamePlay.gpLogServer(new Player[] { player }, "Achieve air superiority and attack ground targets in C5, D4 and E3!", null);
                break;
        }
    }
E.g. can new Player[] { player } be used instead of army in your methods? It is not that important, just want to know.

I will replace "de" message if you give me a translation
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